diff options
author | natrixaeria <janng@gmx.de> | 2019-05-19 18:44:04 +0200 |
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committer | natrixaeria <janng@gmx.de> | 2019-05-19 18:44:04 +0200 |
commit | 2d815af3f6d062d55da2f2598ce5d506ee74cb6e (patch) | |
tree | fdcf583d93ce56afa032e95ccdbc30183b4b30b8 /game_server/src/server.rs | |
parent | 36df226f113151fe3c18831a082fea64ba8a0c03 (diff) |
Refactor code
Diffstat (limited to 'game_server/src/server.rs')
-rw-r--r-- | game_server/src/server.rs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/game_server/src/server.rs b/game_server/src/server.rs index 79cd322..7a9c5b0 100644 --- a/game_server/src/server.rs +++ b/game_server/src/server.rs @@ -1,7 +1,7 @@ use websocket::{OwnedMessage, sync::Server, client::sync::Client, - server::{NoTlsAcceptor, InvalidConnection, + server::{NoTlsAcceptor, sync::AcceptResult}}; use std::net::{SocketAddr, ToSocketAddrs, TcpStream}; use std::sync::{mpsc, @@ -82,10 +82,9 @@ impl GameServer { pub fn run(&self) -> Result<(), GameServerError> { let reader = self.read_clients(); loop { - let mut connection = reader.recv().unwrap()?; + let connection = reader.recv().unwrap()?; self.add_client(connection); } - Ok(()) } fn add_client(&self, mut client: GameClient) { @@ -160,7 +159,7 @@ impl GameServer { } } }, - Err(e) => { + Err(_) => { warn!("invalid client request"); Err(GameServerError::HandshakeRequestError) } |