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authornatrixaeria <janng@gmx.de>2019-05-19 18:44:04 +0200
committernatrixaeria <janng@gmx.de>2019-05-19 18:44:04 +0200
commit2d815af3f6d062d55da2f2598ce5d506ee74cb6e (patch)
treefdcf583d93ce56afa032e95ccdbc30183b4b30b8 /game_server/src/server.rs
parent36df226f113151fe3c18831a082fea64ba8a0c03 (diff)
Refactor code
Diffstat (limited to 'game_server/src/server.rs')
-rw-r--r--game_server/src/server.rs7
1 files changed, 3 insertions, 4 deletions
diff --git a/game_server/src/server.rs b/game_server/src/server.rs
index 79cd322..7a9c5b0 100644
--- a/game_server/src/server.rs
+++ b/game_server/src/server.rs
@@ -1,7 +1,7 @@
use websocket::{OwnedMessage,
sync::Server,
client::sync::Client,
- server::{NoTlsAcceptor, InvalidConnection,
+ server::{NoTlsAcceptor,
sync::AcceptResult}};
use std::net::{SocketAddr, ToSocketAddrs, TcpStream};
use std::sync::{mpsc,
@@ -82,10 +82,9 @@ impl GameServer {
pub fn run(&self) -> Result<(), GameServerError> {
let reader = self.read_clients();
loop {
- let mut connection = reader.recv().unwrap()?;
+ let connection = reader.recv().unwrap()?;
self.add_client(connection);
}
- Ok(())
}
fn add_client(&self, mut client: GameClient) {
@@ -160,7 +159,7 @@ impl GameServer {
}
}
},
- Err(e) => {
+ Err(_) => {
warn!("invalid client request");
Err(GameServerError::HandshakeRequestError)
}