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-rw-r--r--DSALib/Class1.cs12
-rw-r--r--DSALib/DSALib.csproj53
-rw-r--r--DSALib/Properties/AssemblyInfo.cs36
-rw-r--r--DiscoBot.sln6
-rw-r--r--DiscoBot/DSA_Game/Characters/Being.cs23
-rw-r--r--DiscoBot/DSA_Game/Characters/Character.cs15
-rw-r--r--DiscoBot/DSA_Game/Characters/Combatant.cs26
-rw-r--r--DiscoBot/DSA_Game/Characters/Entity.cs18
-rw-r--r--DiscoBot/DSA_Game/Characters/ICharacter.cs19
-rw-r--r--DiscoBot/DSA_Game/Characters/NPC.cs13
-rw-r--r--DiscoBot/DiscoBot.csproj3
11 files changed, 44 insertions, 180 deletions
diff --git a/DSALib/Class1.cs b/DSALib/Class1.cs
deleted file mode 100644
index 13d3431..0000000
--- a/DSALib/Class1.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace DSALib
-{
- public class Class1
- {
- }
-}
diff --git a/DSALib/DSALib.csproj b/DSALib/DSALib.csproj
deleted file mode 100644
index 35d1b00..0000000
--- a/DSALib/DSALib.csproj
+++ /dev/null
@@ -1,53 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>3f5ff9fb-53e6-4eba-85a6-f44b1dc84883</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>DSALib</RootNamespace>
- <AssemblyName>DSALib</AssemblyName>
- <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System"/>
-
- <Reference Include="System.Core"/>
- <Reference Include="System.Xml.Linq"/>
- <Reference Include="System.Data.DataSetExtensions"/>
-
-
- <Reference Include="Microsoft.CSharp"/>
-
- <Reference Include="System.Data"/>
-
- <Reference Include="System.Net.Http"/>
-
- <Reference Include="System.Xml"/>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Class1.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- </Project>
diff --git a/DSALib/Properties/AssemblyInfo.cs b/DSALib/Properties/AssemblyInfo.cs
deleted file mode 100644
index d348d14..0000000
--- a/DSALib/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// Allgemeine Informationen über eine Assembly werden über die folgenden
-// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
-// die einer Assembly zugeordnet sind.
-[assembly: AssemblyTitle("DSALib")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("DSALib")]
-[assembly: AssemblyCopyright("Copyright © 2018")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
-// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
-// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
-[assembly: ComVisible(false)]
-
-// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
-[assembly: Guid("3f5ff9fb-53e6-4eba-85a6-f44b1dc84883")]
-
-// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
-//
-// Hauptversion
-// Nebenversion
-// Buildnummer
-// Revision
-//
-// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
-// indem Sie "*" wie unten gezeigt eingeben:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/DiscoBot.sln b/DiscoBot.sln
index 25ae7da..0dc4781 100644
--- a/DiscoBot.sln
+++ b/DiscoBot.sln
@@ -10,8 +10,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DiscoBot", "DiscoBot\DiscoBot.csproj", "{1186AF1C-BC46-4B3D-BEE0-CE478B8AEAC7}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DSALib", "DSALib\DSALib.csproj", "{3F5FF9FB-53E6-4EBA-85A6-F44B1DC84883}"
-EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -22,10 +20,6 @@ Global
{1186AF1C-BC46-4B3D-BEE0-CE478B8AEAC7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1186AF1C-BC46-4B3D-BEE0-CE478B8AEAC7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1186AF1C-BC46-4B3D-BEE0-CE478B8AEAC7}.Release|Any CPU.Build.0 = Release|Any CPU
- {3F5FF9FB-53E6-4EBA-85A6-F44B1DC84883}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {3F5FF9FB-53E6-4EBA-85A6-F44B1DC84883}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {3F5FF9FB-53E6-4EBA-85A6-F44B1DC84883}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {3F5FF9FB-53E6-4EBA-85A6-F44B1DC84883}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/DiscoBot/DSA_Game/Characters/Being.cs b/DiscoBot/DSA_Game/Characters/Being.cs
deleted file mode 100644
index 154e69e..0000000
--- a/DiscoBot/DSA_Game/Characters/Being.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace DiscoBot.DSA_Game.Characters
-{
- public class Being : Entity
- {
- public int Lebenspunkte_Basis { get; set; } = 30;
-
- public int Lebenspunkte_Aktuell { get; set; } = 30;
-
- public int Ausdauer_Basis { get; set; } = 30;
-
- public int Ausdauer_Aktuell { get; set; } = 30;
-
- public int Astralpunkte_Basis { get; set; } = 0;
-
- public int Astralpunkte_Aktuell { get; set; } = 0;
- }
-}
diff --git a/DiscoBot/DSA_Game/Characters/Character.cs b/DiscoBot/DSA_Game/Characters/Character.cs
index c2d14eb..6616a03 100644
--- a/DiscoBot/DSA_Game/Characters/Character.cs
+++ b/DiscoBot/DSA_Game/Characters/Character.cs
@@ -9,7 +9,7 @@
using DiscoBot.Audio;
using DiscoBot.Auxiliary;
- public class Character : Being, ICharacter
+ public class Character : ICharacter
{
public Character()
{
@@ -61,6 +61,19 @@
this.Post_process(); // calculate derived values
}
+ public string Name { get; set; } // char name
+
+ public int Lebenspunkte_Basis { get; set; }
+ public int Lebenspunkte_Aktuell { get; set; }
+
+ public int Astralpunkte_Basis { get; set; }
+ public int Astralpunkte_Aktuell { get; set; }
+
+ public int Ausdauer_Basis { get; set; }
+ public int Ausdauer_Aktuell { get; set; }
+
+
+
public Dictionary<string, int> Eigenschaften { get; set; } = new Dictionary<string, int>(); // char properties
public List<Talent> Talente { get; set; } = new List<Talent>(); // list of talent objects (talents)
diff --git a/DiscoBot/DSA_Game/Characters/Combatant.cs b/DiscoBot/DSA_Game/Characters/Combatant.cs
deleted file mode 100644
index a99bff9..0000000
--- a/DiscoBot/DSA_Game/Characters/Combatant.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace DiscoBot.DSA_Game.Characters
-{
- public interface ICombatant
- {
- string Name { get; set; }
-
- int Lebenspunkte_Basis { get; set; }
- int Lebenspunkte_Aktuell { get; set; }
-
- int Ausdauer_Basis { get; set; }
- int Ausdauer_Aktuell { get; set; }
-
- int Astralpunkte_Basis { get; set; }
- int Astralpunkte_Aktuell { get; set; }
-
- string Angriff(string talent, int erschwernis = 0);
-
- string Parade(string talent, int erschwernis = 0);
- }
-}
diff --git a/DiscoBot/DSA_Game/Characters/Entity.cs b/DiscoBot/DSA_Game/Characters/Entity.cs
deleted file mode 100644
index f8e7a12..0000000
--- a/DiscoBot/DSA_Game/Characters/Entity.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace DiscoBot.DSA_Game.Characters
-{
- public class Entity
- {
- public string Name { get; set; }
-
- public override string ToString()
- {
- return this.Name;
- }
- }
-}
diff --git a/DiscoBot/DSA_Game/Characters/ICharacter.cs b/DiscoBot/DSA_Game/Characters/ICharacter.cs
index aabebe6..3ec4258 100644
--- a/DiscoBot/DSA_Game/Characters/ICharacter.cs
+++ b/DiscoBot/DSA_Game/Characters/ICharacter.cs
@@ -1,11 +1,28 @@
namespace DiscoBot.DSA_Game.Characters
{
- public interface ICharacter : ICombatant
+ public interface ICharacter
{
+ string Name { get; set; }
+
+ int Lebenspunkte_Basis { get; set; }
+ int Lebenspunkte_Aktuell { get; set; }
+
+ int Ausdauer_Basis { get; set; }
+ int Ausdauer_Aktuell { get; set; }
+
+ int Astralpunkte_Basis { get; set; }
+ int Astralpunkte_Aktuell { get; set; }
+
+ //int Karmapunkte { get; set; }
+
string TestTalent(string talent, int erschwernis = 0);
string TestEigenschaft(string eigenschaft, int erschwernis = 0);
+ string Angriff(string talent, int erschwernis = 0);
+
+ string Parade(string talent, int erschwernis = 0);
+
string Fernkampf(string talent, int erschwernis = 0);
string TestZauber(string waffe, int erschwernis);
diff --git a/DiscoBot/DSA_Game/Characters/NPC.cs b/DiscoBot/DSA_Game/Characters/NPC.cs
index c135e30..0894df6 100644
--- a/DiscoBot/DSA_Game/Characters/NPC.cs
+++ b/DiscoBot/DSA_Game/Characters/NPC.cs
@@ -5,7 +5,7 @@
using DiscoBot.Auxiliary;
using DiscoBot.DSA_Game.Characters;
- public class Npc : Being, ICharacter
+ public class Npc : ICharacter
{
private readonly int mean, stDv;
@@ -16,6 +16,17 @@
this.Name = name;
}
+ public string Name { get; set; }
+
+ public int Lebenspunkte_Basis { get; set; }
+ public int Lebenspunkte_Aktuell { get; set; }
+
+ public int Astralpunkte_Basis { get; set; }
+ public int Astralpunkte_Aktuell { get; set; }
+
+ public int Ausdauer_Basis { get; set; }
+ public int Ausdauer_Aktuell { get; set; }
+
public string TestTalent(string talent, int tap = 3)
{
for (int i = 0; i <= 2; i++)
diff --git a/DiscoBot/DiscoBot.csproj b/DiscoBot/DiscoBot.csproj
index efadae4..e0f8668 100644
--- a/DiscoBot/DiscoBot.csproj
+++ b/DiscoBot/DiscoBot.csproj
@@ -104,10 +104,7 @@
<Compile Include="Auxiliary\TalentEnumerableExtension.cs" />
<Compile Include="Commands\LebenUndAstral.cs" />
<Compile Include="Commands\HeldList.cs" />
- <Compile Include="DSA_Game\Characters\Being.cs" />
- <Compile Include="DSA_Game\Characters\Combatant.cs" />
<Compile Include="DSA_Game\Characters\SaveChar.cs" />
- <Compile Include="DSA_Game\Characters\Entity.cs" />
<Compile Include="DSA_Game\KampfTalent.cs" />
<Compile Include="Audio\Soundeffects.cs" />
<Compile Include="Auxiliary\Permissions.cs" />