diff options
Diffstat (limited to 'DSACore/Commands/NpcCommands.cs')
-rw-r--r-- | DSACore/Commands/NpcCommands.cs | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/DSACore/Commands/NpcCommands.cs b/DSACore/Commands/NpcCommands.cs deleted file mode 100644 index 50ea966..0000000 --- a/DSACore/Commands/NpcCommands.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Threading.Tasks; -using DSACore.Characters; -using DSACore.DSA_Game; -using DSACore.DSA_Game.Characters; -using DSACore.Auxiliary; -using Microsoft.AspNetCore.Mvc.Internal; - -namespace DSACore.Commands -{ - public class NpcCommands - { - - public static string CreateNpc(ulong id, IEnumerable<string> props, int modifier) - { - if (int.TryParse(props.Last(), out int mean)) - { - return Random(id, props.First(), mean, modifier); - } - - return Copy(id, props.First(), props.Last(), modifier); - - } - - private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1) - { - throw new NotImplementedException(); - Dsa.Chars.Add(new Npc(npcName, mean, stDv)); - return $"{npcName} wurde zufällig generiert"; - } - - private static string Copy(ulong id, string npcName, string source, int stDv = 1) - { - if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) - { - throw new Exception("Char gibt es schon"); - } - throw new NotImplementedException(); - var chr = Dsa.GetCharacter(id); - Dsa.Chars.Add(new Character(chr as Character, npcName, stDv)); - return $"{npcName} wurde als variierte Kopie von {source} erstellt"; - } - } -}
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