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-rw-r--r--DSACore/Commands/NpcCommands.cs46
1 files changed, 0 insertions, 46 deletions
diff --git a/DSACore/Commands/NpcCommands.cs b/DSACore/Commands/NpcCommands.cs
deleted file mode 100644
index 50ea966..0000000
--- a/DSACore/Commands/NpcCommands.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Threading.Tasks;
-using DSACore.Characters;
-using DSACore.DSA_Game;
-using DSACore.DSA_Game.Characters;
-using DSACore.Auxiliary;
-using Microsoft.AspNetCore.Mvc.Internal;
-
-namespace DSACore.Commands
-{
- public class NpcCommands
- {
-
- public static string CreateNpc(ulong id, IEnumerable<string> props, int modifier)
- {
- if (int.TryParse(props.Last(), out int mean))
- {
- return Random(id, props.First(), mean, modifier);
- }
-
- return Copy(id, props.First(), props.Last(), modifier);
-
- }
-
- private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1)
- {
- throw new NotImplementedException();
- Dsa.Chars.Add(new Npc(npcName, mean, stDv));
- return $"{npcName} wurde zufällig generiert";
- }
-
- private static string Copy(ulong id, string npcName, string source, int stDv = 1)
- {
- if (Dsa.Chars.Exists(x => x.Name.Equals(npcName)))
- {
- throw new Exception("Char gibt es schon");
- }
- throw new NotImplementedException();
- var chr = Dsa.GetCharacter(id);
- Dsa.Chars.Add(new Character(chr as Character, npcName, stDv));
- return $"{npcName} wurde als variierte Kopie von {source} erstellt";
- }
- }
-} \ No newline at end of file