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Diffstat (limited to 'DSACore/Commands/NpcCommands.cs')
-rw-r--r--DSACore/Commands/NpcCommands.cs14
1 files changed, 3 insertions, 11 deletions
diff --git a/DSACore/Commands/NpcCommands.cs b/DSACore/Commands/NpcCommands.cs
index 50ea966..9a27e6a 100644
--- a/DSACore/Commands/NpcCommands.cs
+++ b/DSACore/Commands/NpcCommands.cs
@@ -12,16 +12,11 @@ namespace DSACore.Commands
{
public class NpcCommands
{
-
public static string CreateNpc(ulong id, IEnumerable<string> props, int modifier)
{
- if (int.TryParse(props.Last(), out int mean))
- {
- return Random(id, props.First(), mean, modifier);
- }
+ if (int.TryParse(props.Last(), out var mean)) return Random(id, props.First(), mean, modifier);
return Copy(id, props.First(), props.Last(), modifier);
-
}
private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1)
@@ -30,13 +25,10 @@ namespace DSACore.Commands
Dsa.Chars.Add(new Npc(npcName, mean, stDv));
return $"{npcName} wurde zufällig generiert";
}
-
+
private static string Copy(ulong id, string npcName, string source, int stDv = 1)
{
- if (Dsa.Chars.Exists(x => x.Name.Equals(npcName)))
- {
- throw new Exception("Char gibt es schon");
- }
+ if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) throw new Exception("Char gibt es schon");
throw new NotImplementedException();
var chr = Dsa.GetCharacter(id);
Dsa.Chars.Add(new Character(chr as Character, npcName, stDv));