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-rw-r--r--DSACore/Models/Database/DatabaseChar.cs63
1 files changed, 0 insertions, 63 deletions
diff --git a/DSACore/Models/Database/DatabaseChar.cs b/DSACore/Models/Database/DatabaseChar.cs
deleted file mode 100644
index 9cd865f..0000000
--- a/DSACore/Models/Database/DatabaseChar.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Threading.Tasks;
-using DSALib;
-
-namespace DSACore.Models.Database
-{
- public class DatabaseChar
- {
- public DatabaseChar()
- {
- }
-
- public DatabaseChar(int id, string name, string rasse, List<Field> skills, List<Field> talents, List<Advantage> advantages, List<CharSpell> spells, List<WeaponTalent> weaponTalents)
- {
- Id = id;
- Name = name ?? throw new ArgumentNullException(nameof(name));
- Rasse = rasse ?? throw new ArgumentNullException(nameof(rasse));
- Skills = skills ?? throw new ArgumentNullException(nameof(skills));
- Talents = talents ?? throw new ArgumentNullException(nameof(talents));
- Advantages = advantages ?? throw new ArgumentNullException(nameof(advantages));
- Spells = spells ?? throw new ArgumentNullException(nameof(spells));
- WeaponTalents = weaponTalents ?? throw new ArgumentNullException(nameof(weaponTalents));
- }
-
- public int Id { get; set; }
-
- public string Name { get; set; }
-
- public string Rasse { get; set; }
-
- public List<Field> Skills { get; set; } = new List<Field>();
-
- public List<Field> Talents { get; set; } = new List<Field>();
-
- public List<Advantage> Advantages { get; set; } = new List<Advantage>();
-
- public List<CharSpell> Spells { get; set; } = new List<CharSpell>();
-
- public List<WeaponTalent> WeaponTalents { get; set; } = new List<WeaponTalent>();
-
-
- public static void LoadChar(DSA_Game.Characters.Character file, out GroupChar group, out DatabaseChar data)
- {
- group = new GroupChar();
- data = new DatabaseChar();
-
- group.Name = file.Name.Split(' ').First();
- group.Weapon = new Weapon();
- group.Lp = group.LpMax = file.Lebenspunkte_Basis;
- group.As = group.AsMax = file.Astralpunkte_Basis;
- group.Weapon = new Weapon();
-
- data.Name = file.Name;
- data.Advantages = file.Vorteile.Select(x => new Advantage(x.Name, x.Value)).ToList();
- data.Skills = file.Eigenschaften.Select(x => new Field(x.Key, x.Value)).ToList();
- data.Spells = file.Zauber.Select(x => new CharSpell(x.Representation, x.Value)).ToList();
- data.Talents = file.Talente.Select(x => new Field(x.Name, x.Value)).ToList();
- data.WeaponTalents = file.Kampftalente.Select(x => new WeaponTalent(x.Name, x.At, x.Pa)).ToList();
- }
- }
-}