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Diffstat (limited to 'DSALib/Auxiliary/RandomMisc.cs')
-rw-r--r-- | DSALib/Auxiliary/RandomMisc.cs | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/DSALib/Auxiliary/RandomMisc.cs b/DSALib/Auxiliary/RandomMisc.cs deleted file mode 100644 index 2723930..0000000 --- a/DSALib/Auxiliary/RandomMisc.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System; -using System.Linq; -using System.Text; - -namespace DSALib.Auxiliary -{ - public static class RandomMisc - { - private static readonly Random Rand = new Random(); - - // use: 4w6 +4 - public static string Roll(string input) - { - var output = new StringBuilder(); - var strings = input.Split('w', 'd').ToList(); - var count = Convert.ToInt32(strings[0]); - strings = strings[1].Split(' ').ToList(); - var d = Convert.ToInt32(strings[0]); - - if (strings.Count > 0) - { - } - - var sum = 0; - for (var i = 0; i < count; i++) - { - var roll = Dice.Roll(d); - sum += roll; - output.Append("[" + roll + "] "); - } - - if (strings.Count > 1) - { - sum += Convert.ToInt32(strings[1]); - output.Append("sum: " + sum); - } - - return output.ToString(); - } - - public static double Random(double stdDev = 1, double mean = 0) - { - var u1 = Rand.NextDouble(); // uniform(0,1) random doubles - var u2 = Rand.NextDouble(); - var randStdNormal = Math.Sqrt(-2.0 * Math.Log(u1)) * - Math.Sin(2.0 * Math.PI * u2); // random normal(0,1) - var randNormal = - mean + stdDev * randStdNormal; // random normal(mean,stdDev^2) - return randNormal; - } - } -}
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