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-rw-r--r--DSALib/Auxiliary/WeaponImporter.cs175
1 files changed, 0 insertions, 175 deletions
diff --git a/DSALib/Auxiliary/WeaponImporter.cs b/DSALib/Auxiliary/WeaponImporter.cs
deleted file mode 100644
index 61eb33e..0000000
--- a/DSALib/Auxiliary/WeaponImporter.cs
+++ /dev/null
@@ -1,175 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Net.Http;
-using System.Text.RegularExpressions;
-using System.Threading.Tasks;
-using DSALib.FireBase;
-using DSALib.Models.Database.Dsa;
-
-namespace DSALib.Auxiliary
-{
- public class WeaponImporter
- {
- private readonly List<RangedWeapon> Range = new List<RangedWeapon>();
- private readonly List<MeleeWeapon> Weapons = new List<MeleeWeapon>();
-
- public async Task DownloadWeapons()
- {
- var client = new HttpClient();
-
-
- for (var i = 1; i <= 25; i++)
- {
- var responseString =
- await client.GetStringAsync("http://diarium.eu/dsa4-forge/ajax/categoryChanged/" + i);
-
- var talentRegex = new Regex(@"(?<=<option value="")([0-9]*)("">)(.*?)(?=<)");
- //Regex idsRegex = new Regex(@"(?<=<option value=\"")([0-9]*)");
-
-
- var talentMatch = talentRegex.Matches(responseString);
- //var idMatch = idsRegex.Matches(responseString);
-
- var lines = new List<string>();
- var ids = new List<int>();
-
- foreach (var matchGroup in talentMatch.ToList())
- if (matchGroup.Success)
- {
- lines.Add(matchGroup.Groups[3].Value);
- ids.Add(int.Parse(matchGroup.Groups[1].Value));
- }
-
-
- for (var j = 0; j < lines.Count; j++)
- {
- var talent = lines[j];
-
- var values = await client.GetStringAsync("http://diarium.eu/dsa4-forge/ajax/calculate/" + i + "/" +
- ids[j] + "/0/0/0/0/0/10/0/0/0");
-
- values = Regex.Unescape(values.Replace(@"\t", ""));
- // ... Use named group in regular expression.
- var expression =
- new Regex(
- @"(((?<=(<td>))|(?<=(<td style=\""padding:2px\"">))).*?(?=<\/td>))|((?<=<span style=\""font-weight:bold;text-decoration:underline;\"">).*?(?=<\/span>))");
-
- // ... See if we matched.
- var matches = expression.Matches(values).Select(x => x.ToString()).ToList();
-
- // ... Get group by name.
- await AddMelee(i, talent, matches);
- Console.Write(j + ",");
- //await Task.Delay(TimeSpan.FromSeconds(5));
- }
-
- Console.WriteLine($"{i}: {ids.Count} => {Weapons.Count}");
- //await Task.Delay(TimeSpan.FromSeconds(5));
- }
-
- Console.ReadLine();
- }
-
- private async Task AddMelee(int i, string talent, List<string> matches)
- {
- var name = talent.Replace(' ', '_').Replace(".", "");
- if (!matches[1].Equals(string.Empty))
- {
- var temp = new MeleeWeapon(
- name,
- matches[1],
- int.TryParse(matches[10], out var weight) ? weight : 0,
- matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
- matches[11])
- {
- INI = int.TryParse(matches[3], out var ini) ? ini : 0,
- MW = matches[4],
- TpKK = matches[2]
- };
-
- Weapons.Add(temp);
- await Database.AddWeapon(temp);
- }
-
- /*if (i > 23)
- {
- var range = new RangedWeapon(
- name,
- matches[13],
- int.TryParse(matches[10], out int weight) ? weight : 0,
- matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
- matches[11])
- {
- AtMod = int.TryParse(matches[10], out int atMod) ? atMod : 0,
- KKMod = int.TryParse(matches[11], out int kkMod) ? kkMod : 0,
- AtReach = matches[3],
- TpReach = matches[4],
- LoadTime = int.TryParse(matches[5], out int loadTime) ? loadTime : 0
- };
- Range.Add(range);
- await Database.AddWeapon(range);
- return;
- }*/
- if (i > 18)
- {
- var range = new RangedWeapon(
- name,
- matches[13].Replace(' ', '+'),
- int.TryParse(matches[10], out var weight) ? weight : 0,
- matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
- matches[11])
- {
- AtMod = int.TryParse(matches[18], out var atMod) ? atMod : 0,
- KKMod = int.TryParse(matches[17], out var kkMod) ? kkMod : 0,
- AtReach = matches[14],
- TpReach = matches[15],
- LoadTime = int.TryParse(matches[18], out var loadTime) ? loadTime : 0
- };
- Range.Add(range);
- await Database.AddWeapon(range);
- }
- }
-
- private async Task AddRanged(int i, string talent, List<string> matches)
- {
- var name = talent.Replace(' ', '_').Replace(".", "");
- if (!matches[1].Equals(string.Empty))
- {
- var temp = new MeleeWeapon(
- name,
- matches[1],
- int.TryParse(matches[10], out var weight) ? weight : 0,
- matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
- matches[11])
- {
- INI = int.TryParse(matches[3], out var ini) ? ini : 0,
- MW = matches[4],
- TpKK = matches[2]
- };
-
- Weapons.Add(temp);
- await Database.AddWeapon(temp);
- }
-
- if (i > 18)
- {
- var range = new RangedWeapon(
- name,
- matches[13].Replace(' ', '+'),
- int.TryParse(matches[10], out var weight) ? weight : 0,
- matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
- matches[11])
- {
- AtMod = int.TryParse(matches[18], out var atMod) ? atMod : 0,
- KKMod = int.TryParse(matches[17], out var kkMod) ? kkMod : 0,
- AtReach = matches[14],
- TpReach = matches[15],
- LoadTime = int.TryParse(matches[18], out var loadTime) ? loadTime : 0
- };
- Range.Add(range);
- await Database.AddWeapon(range);
- }
- }
- }
-} \ No newline at end of file