diff options
Diffstat (limited to 'DSALib/Commands/NpcCommands.cs')
-rw-r--r-- | DSALib/Commands/NpcCommands.cs | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/DSALib/Commands/NpcCommands.cs b/DSALib/Commands/NpcCommands.cs deleted file mode 100644 index 510b78b..0000000 --- a/DSALib/Commands/NpcCommands.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using DSALib.Characters; -using DSALib.DSA_Game; -using DSALib.DSA_Game.Characters; - -namespace DSALib.Commands -{ - public class NpcCommands - { - public static string CreateNpc(ulong id, IEnumerable<string> props, int modifier) - { - if (int.TryParse(props.Last(), out var mean)) return Random(id, props.First(), mean, modifier); - - return Copy(id, props.First(), props.Last(), modifier); - } - - private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1) - { - throw new NotImplementedException(); - //Dsa.Chars.Add(new Npc(npcName, mean, stDv)); - //return $"{npcName} wurde zufällig generiert"; - } - - private static string Copy(ulong id, string npcName, string source, int stDv = 1) - { - if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) throw new Exception("Char gibt es schon"); - throw new NotImplementedException(); - //var chr = Dsa.GetCharacter(id); - //Dsa.Chars.Add(new Character(chr as Character, npcName, stDv)); - //return $"{npcName} wurde als variierte Kopie von {source} erstellt"; - } - } -}
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