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-rw-r--r--DSALib/Commands/NpcCommands.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/DSALib/Commands/NpcCommands.cs b/DSALib/Commands/NpcCommands.cs
index 95243ca..510b78b 100644
--- a/DSALib/Commands/NpcCommands.cs
+++ b/DSALib/Commands/NpcCommands.cs
@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using DSACore.Characters;
-using DSACore.DSA_Game;
-using DSACore.DSA_Game.Characters;
+using DSALib.Characters;
+using DSALib.DSA_Game;
+using DSALib.DSA_Game.Characters;
-namespace DSACore.Commands
+namespace DSALib.Commands
{
public class NpcCommands
{
@@ -19,17 +19,17 @@ namespace DSACore.Commands
private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1)
{
throw new NotImplementedException();
- Dsa.Chars.Add(new Npc(npcName, mean, stDv));
- return $"{npcName} wurde zufällig generiert";
+ //Dsa.Chars.Add(new Npc(npcName, mean, stDv));
+ //return $"{npcName} wurde zufällig generiert";
}
private static string Copy(ulong id, string npcName, string source, int stDv = 1)
{
if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) throw new Exception("Char gibt es schon");
throw new NotImplementedException();
- var chr = Dsa.GetCharacter(id);
- Dsa.Chars.Add(new Character(chr as Character, npcName, stDv));
- return $"{npcName} wurde als variierte Kopie von {source} erstellt";
+ //var chr = Dsa.GetCharacter(id);
+ //Dsa.Chars.Add(new Character(chr as Character, npcName, stDv));
+ //return $"{npcName} wurde als variierte Kopie von {source} erstellt";
}
}
} \ No newline at end of file