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Diffstat (limited to 'DSALib/DSA_Game/Characters/Character.cs')
-rw-r--r--DSALib/DSA_Game/Characters/Character.cs22
1 files changed, 10 insertions, 12 deletions
diff --git a/DSALib/DSA_Game/Characters/Character.cs b/DSALib/DSA_Game/Characters/Character.cs
index ac890cb..aea5671 100644
--- a/DSALib/DSA_Game/Characters/Character.cs
+++ b/DSALib/DSA_Game/Characters/Character.cs
@@ -5,10 +5,11 @@ using System.Linq;
using System.Text;
using System.Xml;
using DSACore.Auxiliary;
-using DSALib;
+using DSALib.Auxiliary;
using DSALib.Characters;
+using DSALib.Models.Dsa;
-namespace DSACore.DSA_Game.Characters
+namespace DSALib.DSA_Game.Characters
{
public class Character : Being, ICharacter
{
@@ -99,11 +100,9 @@ namespace DSACore.DSA_Game.Characters
public string Angriff(string talent, int erschwernis = 0) // pretty self explanatory
{
var output = new StringBuilder();
- var sc = new SpellCorrect();
- var attack = Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First();
- if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold)
+ if (!Kampftalente.TryMatch(out var iattack, talent))
return $"{Name} kann nicht mit der Waffenart {talent} umgehen...";
-
+ var attack = (KampfTalent) iattack;
var tap = attack.At;
output.AppendFormat(
"{0}-Angriff taw:{1} {2} \n",
@@ -119,12 +118,12 @@ namespace DSACore.DSA_Game.Characters
public string Parade(string talent, int erschwernis = 0)
{
var output = new StringBuilder();
- var sc = new SpellCorrect();
- var attack = Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First();
- if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold)
+ if (Kampftalente.TryMatch(out var iAttack , talent))
return $"{Name} kann nicht mit der Waffenart {talent} umgehen...";
+
+ var attack = (KampfTalent) iAttack;
var tap = attack.Pa;
output.AppendFormat(
"{0}-Parade taw:{1} {2}\n",
@@ -140,12 +139,11 @@ namespace DSACore.DSA_Game.Characters
public string Fernkampf(string talent, int erschwernis = 0)
{
var output = new StringBuilder();
- var sc = new SpellCorrect();
var fk = Eigenschaften["fk"];
- var attack = Talente.OrderBy(x => sc.Compare(talent, x.Name)).First();
- if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold)
+ if (! Talente.TryMatch(out var iAttack, talent))
return $"{Name} kann nicht mit der Waffenart {talent} umgehen...";
+ var attack = (Talent) iAttack;
var tap = attack.Value;
output.AppendFormat(
"{0} taw:{1} {2} \n",