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-rw-r--r--DSALib/DSA_Game/Save/Properties.cs10
-rw-r--r--DSALib/DSA_Game/Save/SaveCommand.cs2
-rw-r--r--DSALib/DSA_Game/Save/Session.cs4
3 files changed, 5 insertions, 11 deletions
diff --git a/DSALib/DSA_Game/Save/Properties.cs b/DSALib/DSA_Game/Save/Properties.cs
index 7eba911..2312af0 100644
--- a/DSALib/DSA_Game/Save/Properties.cs
+++ b/DSALib/DSA_Game/Save/Properties.cs
@@ -3,11 +3,10 @@ using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using DSACore.Audio;
-using DSACore.Auxiliary;
+using DSALib.Auxiliary;
using Newtonsoft.Json;
-namespace DSACore.DSA_Game.Save
+namespace DSALib.DSA_Game.Save
{
public static class Properties
{
@@ -26,11 +25,6 @@ namespace DSACore.DSA_Game.Save
set => objects["CommandInfo"] = value;
} // use Properties.Commandinfos to access the abstract Object array
- public static List<Sound> Sounds
- {
- get => objects["Sound"] as List<Sound>;
- set => objects["Sound"] = value;
- }
public static void Deserialize(string path = @"Properties")
{
diff --git a/DSALib/DSA_Game/Save/SaveCommand.cs b/DSALib/DSA_Game/Save/SaveCommand.cs
index f358047..c5a1bb4 100644
--- a/DSALib/DSA_Game/Save/SaveCommand.cs
+++ b/DSALib/DSA_Game/Save/SaveCommand.cs
@@ -2,7 +2,7 @@
using System.IO;
using System.Linq;
-namespace DSACore.DSA_Game.Save
+namespace DSALib.DSA_Game.Save
{
public class SaveCommand
{
diff --git a/DSALib/DSA_Game/Save/Session.cs b/DSALib/DSA_Game/Save/Session.cs
index 6944fb1..62aa8f6 100644
--- a/DSALib/DSA_Game/Save/Session.cs
+++ b/DSALib/DSA_Game/Save/Session.cs
@@ -1,10 +1,10 @@
using System;
using System.Collections.Generic;
using System.IO;
-using DSACore.DSA_Game.Characters;
+using DSALib.DSA_Game.Characters;
using Newtonsoft.Json;
-namespace DSACore.DSA_Game.Save
+namespace DSALib.DSA_Game.Save
{
public class Session
{