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Diffstat (limited to 'DiscoBot/Audio/AudioModule.cs')
-rw-r--r-- | DiscoBot/Audio/AudioModule.cs | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/DiscoBot/Audio/AudioModule.cs b/DiscoBot/Audio/AudioModule.cs deleted file mode 100644 index f8834f3..0000000 --- a/DiscoBot/Audio/AudioModule.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Security.Cryptography; -using System.Threading.Tasks; - -using DiscoBot; -using DiscoBot.Audio; -using DiscoBot.Auxiliary; -using DiscoBot.Commands; - -using Discord; -using Discord.Commands; - -namespace DiscoBot.Audio -{ - using DiscoBot.DSA_Game; - - public class AudioModule : ModuleBase - { - // Scroll down further for the AudioService. - // Like, way down - private readonly AudioService _service; - - // Remember to add an instance of the AudioService - // to your IServiceCollection when you initialize your bot - public AudioModule(AudioService service) - { - _service = service; - Dsa.Service = service; - } - - // You *MUST* mark these commands with 'RunMode.Async' - // otherwise the bot will not respond until the Task times out. - [Command("_join", RunMode = RunMode.Async)] - public async Task JoinCmd() - { - await _service.JoinAudio(Context.Guild, (Context.User as IVoiceState).VoiceChannel); - } - - // Remember to add preconditions to your commands, - // this is merely the minimal amount necessary. - // Adding more commands of your own is also encouraged. - [Command("_leave", RunMode = RunMode.Async)] - public async Task LeaveCmd() - { - await _service.LeaveAudio(Context.Guild); - } - - [Command("_play", RunMode = RunMode.Async)] - public async Task PlayCmd([Remainder] string song) - { - if (Dsa.GeneralContext == null) - { - Dsa.GeneralContext = this.Context; - } - - var sounds = Enum.GetValues(typeof(Sound)); - var soundList = new List<Sound>(); - foreach (var sound in sounds) - { - soundList.Add((Sound)sound); - } - - var sc = new SpellCorrect(); - - var tSound = soundList.OrderBy(x => sc.Compare(song, x.ToString())).First(); - - if (sc.Compare(song, tSound.ToString()) > SpellCorrect.ErrorThreshold) - { - await _service.SendAudioAsync(Context.Guild, Context.Channel, song); - } - - SoundEffects.Play(song); - } - } -}
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