summaryrefslogtreecommitdiff
path: root/DiscoBot/Auxiliary/TalentEnumerableExtension.cs
diff options
context:
space:
mode:
Diffstat (limited to 'DiscoBot/Auxiliary/TalentEnumerableExtension.cs')
-rw-r--r--DiscoBot/Auxiliary/TalentEnumerableExtension.cs102
1 files changed, 0 insertions, 102 deletions
diff --git a/DiscoBot/Auxiliary/TalentEnumerableExtension.cs b/DiscoBot/Auxiliary/TalentEnumerableExtension.cs
deleted file mode 100644
index df01de3..0000000
--- a/DiscoBot/Auxiliary/TalentEnumerableExtension.cs
+++ /dev/null
@@ -1,102 +0,0 @@
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using DSALib;
-
-
-namespace DiscoBot.Auxiliary
-{
- using DiscoBot.Audio;
- using DiscoBot.DSA_Game.Characters;
-
-
- public static class TalentEnumerableExtension
- {
- public static string ProbenTest(this IEnumerable<Talent> List, Character c, string talent, int erschwernis = 0)
- {
- var output = new StringBuilder();
- var sc = new SpellCorrect();
- var tTalent = List.OrderBy(x => sc.Compare(talent, x.Name)).First();
-
- if (sc.Compare(talent, tTalent.Name) > SpellCorrect.ErrorThreshold)
- {
- try
- {
- SoundEffects.Play("Stupid");
- }
- catch { }
- return $"{c.Name} kann nicht {talent}...";
- }
-
- var props = tTalent.GetEigenschaften(); // get the required properties
- int tap = tTalent.Value; // get taw
- var werte = props.Select(p => c.Eigenschaften[c.PropTable[p]]).ToList();
-
- output.AppendFormat(
- "{0} würfelt: {1} \n{2} - {3} taw:{4} {5} \n",
- c.Name,
- tTalent.Name,
- tTalent.Probe,
- string.Join("/", werte),
- tTalent.Value,
- erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis);
-
- output.Append(" ");
- tap -= erschwernis;
- int gesamtErschwernis = tap;
- if (gesamtErschwernis < 0)
- {
- tap = 0;
- for (int i = 0; i <= 2; i++)
- {
- // foreach property, dice and tap
- int temp = Dice.Roll();
- int eigenschaft = c.Eigenschaften[c.PropTable[props[i]]];
-
- if (eigenschaft + gesamtErschwernis < temp)
- {
- tap -= temp - (eigenschaft + gesamtErschwernis);
- }
-
- output.Append($"[{temp}]"); // add to string
- }
-
- if (tap >= 0)
- {
- tap = 1;
- }
- }
- else
- {
- for (int i = 0; i <= 2; i++)
- {
- // foreach property, dice and tap
- int temp = Dice.Roll();
- int eigenschaft = c.Eigenschaften[c.PropTable[props[i]]];
-
- if (eigenschaft < temp)
- {
- tap -= temp - eigenschaft;
- }
-
- output.Append($"[{temp}]"); // add to string
- }
- }
-
- tap = (tap == 0) ? 1 : tap;
-
- if (tap < 0)
- {
- try
- {
- SoundEffects.Play("Wrong");
- }
- catch { }
- }
-
- output.AppendFormat(" tap: {0,2}", tap);
-
- return output.ToString(); // return output
- }
- }
-}