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-rw-r--r--DiscoBot/Char.cs120
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diff --git a/DiscoBot/Char.cs b/DiscoBot/Char.cs
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--- a/DiscoBot/Char.cs
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@@ -1,120 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Xml;
-
-namespace DiscoBot
-{
- public class Char
- {
-
- string name;
- public Dictionary<string, int> eigenschaften = new Dictionary<string, int>();
- public List<Talent> talente = new List<Talent>();
- public List<Kampf> kampftalente = new List<Kampf>();
-
- public Dictionary<string, string> Proptable = new Dictionary<string, string>();
-
-
- public Char(String path = "Felis.xml")
- {
-
- Load(path);
- }
-
- private void Load(string path)
- {
- XmlTextReader reader = new XmlTextReader(path);
- while (reader.Read())
- {
- if (reader.NodeType == XmlNodeType.Element)
- switch (reader.Name)
- {
- case "held":
- name = reader.GetAttribute("name");
- break;
- case "eigenschaft":
- eigenschaften.Add(reader.GetAttribute("name"), Convert.ToInt32(reader.GetAttribute("value")) + Convert.ToInt32(reader.GetAttribute("mod")));
- break;
- case "talentliste":
- reader.Read();
- while (reader.Name.Equals("talent"))
- {
- talente.Add(new Talent(reader.GetAttribute("name"), reader.GetAttribute("probe").Remove(0, 2).Trim(')'), Convert.ToInt32(reader.GetAttribute("value"))));
- reader.Read();
- }
- break;
- case "kampfwerte":
- string atname = reader.GetAttribute("name");
- reader.Read();
- int at = Convert.ToInt32(reader.GetAttribute("value"));
- reader.Read();
- int pa = Convert.ToInt32(reader.GetAttribute("value"));
- kampftalente.Add(new Kampf(atname, at, pa));
- break;
- }
-
-
-
- }
- Proptable.Add("MU", "Mut");
- Proptable.Add("KL", "Klugheit");
- Proptable.Add("IN", "Intuition");
- Proptable.Add("CH", "Charisma");
- Proptable.Add("FF", "Fingerfertigkeit");
- Proptable.Add("GE", "Gewandtheit");
- Proptable.Add("KO", "Konstitution");
- Proptable.Add("KK", "Körperkraft");
-
- }
- public string TestTalent(string talent)
- {
- var output = new StringBuilder();
- var ttalent = talente.Find(v => v.name.Equals(talent));
- var props =ttalent.Test();
- int tap = ttalent.value;
- for (int i = 0; i <= 2; i++)
- {
- int temp = dice.Rolld20();
- int eigenschaft = eigenschaften[Proptable[props[i]]];
- if (eigenschaft < temp)
- tap -= temp - eigenschaft ;
- output.Append(temp+" ");
- }
- output.Append("tap: "+ tap);
- return output.ToString();
- }
-
- }
- public class Talent
- {
- public string name, probe;
- public int value;
- public Talent(string name, string probe, int value) { this.name = name; this.probe = probe; this.value = value; }
- public string[] Test()
- {
- var temp = probe.Split('/');
- foreach (string s in temp)
- s.Replace("/", "");
- return temp;
- }
-
- }
- public class Kampf
- {
- string name;
- private int at, pa;
- public Kampf(string name, int at, int pa) { this.name = name; this.at = at; this.pa = pa; }
- void Test() { }
- }
- public static class dice
- {
- static System.Random rnd = new System.Random();
- public static int Rolld20()
- {
- return rnd.Next(1,21) ;
- }
- }
-}