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diff --git a/DiscoBot/Character.cs b/DiscoBot/Character.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Xml;
+
+namespace DiscoBot
+{
+ public class Character : ICharacter
+ {
+ public string Name { get; set; } //charname
+ public Dictionary<string, int> Eigenschaften = new Dictionary<string, int>(); //char porperties
+ public List<Talent> Talente = new List<Talent>(); //ist of talent objects (talents and spells)
+ public List<Kampf> Kampftalente = new List<Kampf>(); //list of combat objects
+ public List<Vorteil> Vorteile = new List<Vorteil>();
+
+ public Dictionary<string, string> Proptable = new Dictionary<string, string>(); //KK -> Körperkraft
+
+
+ public Character(String path)
+ {
+ Load(path); //load
+ Proptable.Add("MU", "Mut"); //routing
+ Proptable.Add("KL", "Klugheit");
+ Proptable.Add("IN", "Intuition");
+ Proptable.Add("CH", "Charisma");
+ Proptable.Add("FF", "Fingerfertigkeit");
+ Proptable.Add("GE", "Gewandtheit");
+ Proptable.Add("KO", "Konstitution");
+ Proptable.Add("KK", "Körperkraft");
+ }
+
+ public Character(Character c, string name, int stDv = 2)
+ {
+ Proptable.Add("MU", "Mut"); //routing
+ Proptable.Add("KL", "Klugheit");
+ Proptable.Add("IN", "Intuition");
+ Proptable.Add("CH", "Charisma");
+ Proptable.Add("FF", "Fingerfertigkeit");
+ Proptable.Add("GE", "Gewandtheit");
+ Proptable.Add("KO", "Konstitution");
+ Proptable.Add("KK", "Körperkraft");
+ this.Proptable.Add("**", "Klugheit");
+
+ this.Name = name;
+ foreach (var i in c.Eigenschaften)
+ {
+ this.Eigenschaften.Add(i.Key, i.Value + (int)Math.Round(Misc.Random(stDv)));
+ }
+
+ foreach (var i in c.Vorteile)
+ {
+ this.Vorteile.Add(new Vorteil(i.name, i.value + (int)Math.Round(Misc.Random(stDv))));
+ }
+
+ foreach (var i in c.Talente)
+ {
+ this.Talente.Add(new Talent(i.name, i.probe, i.value + (int)Math.Round(Misc.Random(stDv))));
+ }
+
+ foreach (var i in c.Kampftalente)
+ {
+ this.Kampftalente.Add(new Kampf(i.name, i.at + (int)Math.Round(Misc.Random(stDv)), i.pa + (int)Math.Round(Misc.Random(stDv))));
+ }
+ }
+
+ private void Load(string path)
+ {
+ XmlTextReader reader = new XmlTextReader(path);
+ while (reader.Read()) //read until he hits keywords
+ {
+ if (reader.NodeType == XmlNodeType.Element)
+ {
+
+ switch (reader.Name)
+ {
+ case "Wesen":
+ reader.Skip();
+ break;
+ case "held":
+ Name = reader.GetAttribute("name"); //name
+ break;
+ case "eigenschaft":
+ Eigenschaften.Add(
+ reader.GetAttribute("name"),
+ Convert.ToInt32(reader.GetAttribute("value"))
+ + Convert.ToInt32(reader.GetAttribute("mod")));
+ break;
+ case "vt":
+ reader.Read();
+ while (reader.Name.Equals("vorteil"))
+ {
+ try
+ {
+ this.Vorteile.Add(new Vorteil(
+ reader.GetAttribute("name"),
+ Convert.ToInt32(reader.GetAttribute("value"))));
+ }
+ catch
+ {
+ this.Vorteile.Add(new Vorteil(reader.GetAttribute("name")));
+ }
+ reader.Read();
+ }
+
+ break;
+ case "talentliste":
+ reader.Read();
+ while (reader.Name.Equals("talent"))
+ {
+ Talente.Add(
+ new Talent(
+ reader.GetAttribute("name"),
+ reader.GetAttribute("probe").Remove(0, 2).Trim(')'),
+ Convert.ToInt32(reader.GetAttribute("value"))));
+ reader.Read();
+ }
+ break;
+ case "zauberliste":
+ reader.Read();
+ while (reader.Name.Equals("zauber"))
+ {
+ Talente.Add(
+ new Talent(
+ reader.GetAttribute("name"),
+ reader.GetAttribute("probe").Remove(0, 2).Trim(')'),
+ Convert.ToInt32(reader.GetAttribute("value"))));
+ reader.Read();
+ }
+ break;
+ case "kampfwerte":
+ string atname = reader.GetAttribute("name");
+ reader.Read();
+ int at = Convert.ToInt32(reader.GetAttribute("value"));
+ reader.Read();
+ int pa = Convert.ToInt32(reader.GetAttribute("value"));
+ Kampftalente.Add(new Kampf(atname, at, pa));
+ break;
+ }
+ }
+ }
+
+
+ }
+
+ public string TestTalent(string talent, int erschwernis = 0) //Talentprobe
+ {
+ try
+ {
+ var output = new StringBuilder();
+ var sc = new SpellCorrect();
+ var ttalent = Talente.OrderBy(x => sc.Compare(talent, x.name)).First();
+
+ var deug = Talente.OrderBy(x => sc.Compare(talent, x.name));
+ var fit = deug.Select(x => sc.Compare(talent, x.name));
+
+ if (sc.Compare(talent, ttalent.name) > 94100) throw new Exception();
+
+ var props = ttalent.Test(); //get the required properties
+ int tap = ttalent.value; //get tap
+ var werte = props.Select(p => this.Eigenschaften[this.Proptable[p]]).ToList();
+
+ output.AppendFormat(
+ "{0} würfelt: {1} \n{2} - {3} taw:{4} {5} \n",
+ this.Name,
+ ttalent.name,
+ ttalent.probe,
+ String.Join("/", werte),
+ ttalent.value,
+ erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis);
+
+ output.Append(" ");
+ tap -= erschwernis;
+ int gesamt_erschwernis = tap;
+ if (gesamt_erschwernis < 0)
+ {
+ tap = 0;
+ for (int i = 0; i <= 2; i++) //foreach property, dice and tap
+ {
+ int temp = dice.Roll();
+ int eigenschaft = Eigenschaften[Proptable[props[i]]];
+
+ if (eigenschaft - gesamt_erschwernis < temp)
+ {
+ tap -= temp - eigenschaft + gesamt_erschwernis;
+ }
+
+ output.Append($"[{temp}]"); //add to string
+ }
+
+ if (tap >= 0)
+ {
+ tap = 1;
+ }
+ }
+ else
+ {
+ for (int i = 0; i <= 2; i++) //foreach property, dice and tap
+ {
+ int temp = dice.Roll();
+ int eigenschaft = Eigenschaften[Proptable[props[i]]];
+
+ if (eigenschaft < temp)
+ {
+ tap -= temp - eigenschaft;
+ }
+ output.Append($"[{temp}]"); //add to string
+ }
+ }
+
+ tap = tap == 0 ? 1 : tap;
+
+ output.AppendFormat(" tap: {0,2}", tap);
+
+ return output.ToString(); //return output
+ }
+ catch (Exception)
+ {
+ throw new Exception(
+ $"{talent} nicht vorhanden! Besitzt {Name} {talent} nicht? \n Oder ist {talent} falsch geschrieben?");
+ }
+ }
+
+ public string TestEigenschaft(string eigenschaft, int erschwernis = 0)
+ {
+ var output = new StringBuilder();
+ var prop = this.Proptable[eigenschaft.ToUpper()];
+ int tap = this.Eigenschaften[prop];
+ output.AppendFormat(
+ "{0}-Eigenschaftsprobe ew:{1} {2} \n",
+ prop,
+ tap,
+ erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis);
+ int roll = dice.Roll();
+ output.Append($"Gewürfelt: {roll} übrig: {tap - roll - erschwernis}");
+ return output.ToString();
+ }
+
+ public string Angriff(string talent, int erschwernis = 0) //prety self explanetory
+ {
+ var output = new StringBuilder();
+ var sc = new SpellCorrect();
+ var attack = Kampftalente.OrderBy(x => sc.Compare(talent, x.name)).First();
+ if (sc.Compare(talent, attack.name) > 94)
+ {
+ return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen...";
+ }
+
+ int tap = attack.at;
+ output.AppendFormat("{0}-Angriff taw:{1} {2} \n",
+ attack.name,
+ tap,
+ erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis);
+
+ int temp = dice.Roll();
+ output.Append(temp - erschwernis);
+ return output.ToString();
+ }
+ public string Parade(string talent, int erschwernis = 0)
+ {
+ var output = new StringBuilder();
+ var sc = new SpellCorrect();
+ var attack = Kampftalente.OrderBy(x => sc.Compare(talent, x.name)).First();
+
+ if (sc.Compare(talent, attack.name) > 94)
+ {
+ return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen...";
+ }
+
+ int tap = attack.pa;
+ output.AppendFormat(
+ "{0}-Parade taw:{1} {2}\n",
+ attack.name,
+ tap,
+ erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis);
+
+ int temp = dice.Roll();
+ output.Append(temp - erschwernis);
+ return output.ToString();
+ }
+
+ public string Fernkampf(string talent, int erschwernis = 0)
+ {
+ var output = new StringBuilder();
+ var sc = new SpellCorrect();
+ int fk = Eigenschaften["fk"];
+ var attack = Talente.OrderBy(x => sc.Compare(talent, x.name)).First();
+ if(sc.Compare(talent, attack.name) > 94)
+ {
+ return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen...";
+ }
+
+ int tap = attack.value;
+ output.AppendFormat(
+ "{0} taw:{1} {2} \n",
+ attack.name,
+ tap,
+ erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis);
+ tap -= erschwernis;
+ int temp = dice.Roll();
+ tap -= temp > fk ? temp - fk : 0;
+ output.Append($"W20: {temp} tap: {tap}");
+ return output.ToString();
+ }
+
+ }
+
+}