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-rw-r--r--DiscoBot/Characters/Character.cs11
-rw-r--r--DiscoBot/Characters/NPC.cs4
2 files changed, 8 insertions, 7 deletions
diff --git a/DiscoBot/Characters/Character.cs b/DiscoBot/Characters/Character.cs
index 6884eaf..9d84fa8 100644
--- a/DiscoBot/Characters/Character.cs
+++ b/DiscoBot/Characters/Character.cs
@@ -6,6 +6,7 @@
using System.Text;
using System.Xml;
+ using DiscoBot.Audio;
using DiscoBot.Auxiliary;
public class Character : ICharacter
@@ -33,22 +34,22 @@
this.Name = name;
foreach (var i in c.Eigenschaften)
{
- this.Eigenschaften.Add(i.Key, i.Value + (int)Math.Round(Misc.Random(stDv)));
+ this.Eigenschaften.Add(i.Key, i.Value + (int)Math.Round(RandomMisc.Random(stDv)));
}
foreach (var i in c.Vorteile)
{
- this.Vorteile.Add(new Vorteil(i.Name, i.Value + (int)Math.Round(Misc.Random(stDv))));
+ this.Vorteile.Add(new Vorteil(i.Name, i.Value + (int)Math.Round(RandomMisc.Random(stDv))));
}
foreach (var i in c.Talente)
{
- this.Talente.Add(new Talent(i.Name, i.Probe, i.Value + (int)Math.Round(Misc.Random(stDv))));
+ this.Talente.Add(new Talent(i.Name, i.Probe, i.Value + (int)Math.Round(RandomMisc.Random(stDv))));
}
foreach (var i in c.Kampftalente)
{
- this.Kampftalente.Add(new KampfTalent(i.Name, i.At + (int)Math.Round(Misc.Random(stDv)), i.Pa + (int)Math.Round(Misc.Random(stDv))));
+ this.Kampftalente.Add(new KampfTalent(i.Name, i.At + (int)Math.Round(RandomMisc.Random(stDv)), i.Pa + (int)Math.Round(RandomMisc.Random(stDv))));
}
}
@@ -80,7 +81,7 @@
return $"{this.Name} kann nicht {talent}...";
}
- var props = tTalent.Test(); // get the required properties
+ var props = tTalent.GetEigenschaften(); // get the required properties
int tap = tTalent.Value; // get taw
var werte = props.Select(p => this.Eigenschaften[this.PropTable[p]]).ToList();
diff --git a/DiscoBot/Characters/NPC.cs b/DiscoBot/Characters/NPC.cs
index f399a70..341f775 100644
--- a/DiscoBot/Characters/NPC.cs
+++ b/DiscoBot/Characters/NPC.cs
@@ -25,7 +25,7 @@
{
// foreach property, dice and tap
int temp = Dice.Roll();
- int eigenschaft = (int)Math.Round(Misc.Random(this.stDv, this.mean));
+ int eigenschaft = (int)Math.Round(RandomMisc.Random(this.stDv, this.mean));
if (eigenschaft < temp)
{
@@ -45,7 +45,7 @@
public string TestEigenschaft(string eigenschaft, int erschwernis = 0)
{
int temp = Dice.Roll();
- int prop = (int)Math.Round(Misc.Random(this.stDv, this.stDv));
+ int prop = (int)Math.Round(RandomMisc.Random(this.stDv, this.stDv));
if (temp + erschwernis < prop)
{