summaryrefslogtreecommitdiff
path: root/DiscoBot/Commands/LebenUndAstral.cs
diff options
context:
space:
mode:
Diffstat (limited to 'DiscoBot/Commands/LebenUndAstral.cs')
-rw-r--r--DiscoBot/Commands/LebenUndAstral.cs198
1 files changed, 0 insertions, 198 deletions
diff --git a/DiscoBot/Commands/LebenUndAstral.cs b/DiscoBot/Commands/LebenUndAstral.cs
deleted file mode 100644
index 2406c70..0000000
--- a/DiscoBot/Commands/LebenUndAstral.cs
+++ /dev/null
@@ -1,198 +0,0 @@
-namespace DiscoBot.Commands
-{
- using System;
- using System.Linq;
- using System.Threading.Tasks;
-
- using DiscoBot.Auxiliary;
- using DiscoBot.DSA_Game;
- using DiscoBot.DSA_Game.Characters;
-
- using Discord.Commands;
- using DSALib.Characters;
-
- public class LE : ModuleBase
- {
- //[Command("LE"), Summary("Ändert aktuellen Lebenspunktestand")]
- [Alias("le", "leben", "LP", "lp", "Le", "Lp")]
-
- public async Task LEAsync([Summary("LE Modifier")] string prop = "", string s = "")
- {
- //This is the string that will be printed
- string res = "";
-
- if (prop.ToLower().Equals("help") || prop.ToLower().Equals("man"))
- {
- await this.ReplyAsync("```xl\n" + Help.Get_Specific_Help("LE") + "\n```");
- return;
- }
-
- //In case the input is badly formated
- prop = prop.Trim() + s.Trim();
-
-
- //Get the actual text
- res += Dsa.Chars.OrderBy(x => SpellCorrect.CompareEasy(Dsa.Session.Relation[this.Context.User.Username], x.Name)).First().get_LE_Text(prop);
-
-
- await this.ReplyAsync("```xl\n" + res + "\n```");
- }
- }
-
- public class AE : ModuleBase
- {
- //[Command("AE"), Summary("Ändert aktuellen Astralpunktestand")]
- [Alias("ae", "astral", "ASP", "Asp", "asp", "Astral")]
-
- public async Task AEAsync([Summary("AE Modifier")] string prop = "", string s = "")
- {
- //This is the string that will be printed
- string res = "";
-
- if (prop.ToLower().Equals("help") || prop.ToLower().Equals("man"))
- {
- await this.ReplyAsync("```xl\n" + Help.Get_Specific_Help("AE") + "\n```");
- return;
- }
-
- //Incase the input is badly formated
- prop = prop.Trim() + s.Trim();
-
-
- //Get the actual text
- res += Dsa.Chars.OrderBy(x => SpellCorrect.CompareEasy(Dsa.Session.Relation[this.Context.User.Username], x.Name)).First().get_AE_Text(prop);
-
-
-
- await this.ReplyAsync("```xl\n" + res + "\n```");
- }
- }
-
- public static class StatExtension
- {
- public static string get_LE_Text(this ICharacter c, string prop)
- {
- string res = "";
- var comp = new SpellCorrect();
- var character = c;
-
- res += (character.Name + ":\n");
-
- //If there is actual input we process it
- if (prop.Length > 0)
- {
- res += "LE: ";
- res += character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis + " -> ";
-
- // Apply a change to current value
- if (prop.StartsWith("+") || prop.StartsWith("-"))
- {
- //Allow overflowing the max
- if (prop.StartsWith("++"))
- {
- character.Lebenspunkte_Aktuell = character.Lebenspunkte_Aktuell + Convert.ToInt32(prop.Substring(1, prop.Length - 1));
- }
- else
- {
- int temp = character.Lebenspunkte_Aktuell + Convert.ToInt32(prop) - character.Lebenspunkte_Basis;
- //Stop from overflow overflow
- if (temp > 0 && prop.StartsWith("+"))
- {
- character.Lebenspunkte_Aktuell = (character.Lebenspunkte_Basis > character.Lebenspunkte_Aktuell) ? character.Lebenspunkte_Basis : character.Lebenspunkte_Aktuell;
- res += " Maximale Lebenspunkte sind erreicht ";
- }
- //Simply apply change
- else
- {
- character.Lebenspunkte_Aktuell = character.Lebenspunkte_Aktuell + Convert.ToInt32(prop);
- }
- }
-
- res += character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis;
- }
- else
- {
- // Set to new value regardless of original
- character.Lebenspunkte_Aktuell = Convert.ToInt32(prop);
-
- res += character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis;
- }
- }
- //If no value is passed, the curent value is displayed
- else
- {
- res += ("LE: " + character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis);
- }
-
- return res;
- }
- public static string get_AE_Text(this ICharacter c, string prop)
- {
- string res = "";
- var comp = new SpellCorrect();
- var character = c;
-
- res += (character.Name + ":\n");
-
- //If there is actual input we process it
- if (prop.Length > 0)
- {
-
- res += "AE: ";
- res += character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis + " -> ";
-
- // Apply a change to current value
- if (prop.StartsWith("+") || prop.StartsWith("-"))
- {
- //Allow overflowing the max
- if (prop.StartsWith("++"))
- {
- character.Astralpunkte_Aktuell = character.Astralpunkte_Aktuell + Convert.ToInt32(prop.Substring(1, prop.Length - 1));
- }
- else
- {
- int temp = character.Astralpunkte_Aktuell + Convert.ToInt32(prop) - character.Astralpunkte_Basis;
- //Stop from overflow overflow
- if (temp > 0 && prop.StartsWith("+"))
- {
- character.Astralpunkte_Aktuell = (character.Astralpunkte_Basis > character.Astralpunkte_Aktuell) ? character.Astralpunkte_Basis : character.Astralpunkte_Aktuell;
- res += " Maximale Astralpunkte sind erreicht ";
- }
- //Simply apply change
- else
- {
- character.Astralpunkte_Aktuell = character.Astralpunkte_Aktuell + Convert.ToInt32(prop);
- }
- }
-
- if (character.Astralpunkte_Aktuell < 0)
- {
- res += "Nicht genügend Astralpunkte! ";
- character.Astralpunkte_Aktuell = 0;
- }
-
- res += character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis;
-
- }
- //Set to new value regardless of original
- else
- {
- character.Astralpunkte_Aktuell = Convert.ToInt32(prop);
-
- res += character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis;
- }
- }
- //If no value is passed, the curent value is displayed
- else
- {
- res += ("AE: " + character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis);
- }
-
-
- return res;
- }
- }
-}
-
-
-