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-rw-r--r--DiscoBot/Commands/NpcCommands.cs37
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diff --git a/DiscoBot/Commands/NpcCommands.cs b/DiscoBot/Commands/NpcCommands.cs
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+namespace DiscoBot.Commands
+{
+ using System;
+ using System.Linq;
+ using System.Threading.Tasks;
+
+ using DiscoBot.Auxiliary;
+ using DiscoBot.Characters;
+
+ using Discord.Commands;
+
+ public class NpcCommands : ModuleBase
+ {
+ [Command("npc"), Summary("Erstellt ein NPC")]
+ [Alias("Npc", "NPc", "NPC", "nPC")]
+ public Task RandomAsync([Summary("Create Random")] string npcName, int mean = 9, int stDv = 1)
+ {
+ Dsa.Chars.Add(new Npc(npcName, mean, stDv));
+ return this.ReplyAsync($"{npcName} wurde zufällig generiert");
+ }
+
+ [Command("npc"), Summary("Erstellt ein NPC")]
+ [Alias("Npc", "NPc", "NPC", "nPC")]
+ public Task CopyAsync([Summary("Create Copy")] string npcName, string source, int stDv = 1)
+ {
+ if (Dsa.Chars.Exists(x => x.Name.Equals(npcName)))
+ {
+ throw new Exception("Char gibt es schon");
+ }
+
+ var comp = new SpellCorrect();
+ var chr = Dsa.Chars.OrderBy(x => comp.Compare(x.Name, source)).First();
+ Dsa.Chars.Add(new Character(chr as Character, npcName, stDv));
+ return this.ReplyAsync($"{npcName} wurde als variierte Kopie von {source} erstellt");
+ }
+ }
+}