summaryrefslogtreecommitdiff
path: root/DiscoBot/DSA_Game/Characters/Character.cs
diff options
context:
space:
mode:
Diffstat (limited to 'DiscoBot/DSA_Game/Characters/Character.cs')
-rw-r--r--DiscoBot/DSA_Game/Characters/Character.cs14
1 files changed, 12 insertions, 2 deletions
diff --git a/DiscoBot/DSA_Game/Characters/Character.cs b/DiscoBot/DSA_Game/Characters/Character.cs
index 2f994f0..9808fd9 100644
--- a/DiscoBot/DSA_Game/Characters/Character.cs
+++ b/DiscoBot/DSA_Game/Characters/Character.cs
@@ -179,13 +179,23 @@
private void Post_process()
{
var LE_Wert = this.Eigenschaften["Lebensenergie"];
+ var AE_Wert = this.Eigenschaften.First(s => s.Key.Contains("Astralenergie")).Value;
+
+ //var KL_Wert = this.Eigenschaften.First(s => s.Key.Contains("Klugheit")).Value;
+ var MU_Wert = this.Eigenschaften.First(s => s.Key.Contains("Mut")).Value;
+ var IN_Wert = this.Eigenschaften.First(s => s.Key.Contains("Intuition")).Value;
+ var CH_Wert = this.Eigenschaften.First(s => s.Key.Contains("Charisma")).Value;
var KK_Wert = this.Eigenschaften["Körperkraft"];
var KO__Wert = this.Eigenschaften["Konstitution"];
+ this.Astralpunkte = 0;
this.Lebenspunkte = LE_Wert + (int)(KO__Wert + (KK_Wert/2.0) + 0.5);
- // ToDo: Astralpunkte berrechnen
-
+ if (this.Vorteile.Exists(x => x.Name.ToLower().Contains("zauberer")))
+ {
+ this.Astralpunkte = AE_Wert + (int)((MU_Wert + IN_Wert + CH_Wert) / 2.0 + 0.5);
+ }
+
}
private void Load(string path)