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-rw-r--r--DiscoBot/DSA_Game/Save/Session.cs50
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diff --git a/DiscoBot/DSA_Game/Save/Session.cs b/DiscoBot/DSA_Game/Save/Session.cs
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+++ b/DiscoBot/DSA_Game/Save/Session.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace DiscoBot.DSA_Game.Save
+{
+ using System.IO;
+
+ using DiscoBot.DSA_Game.Characters;
+
+ using Discord.Commands;
+
+ using Newtonsoft.Json;
+
+ public class Session
+ {
+ public ICommandContext GeneralContext { get; set; }
+
+ public Dictionary<string, string> Relation { get; set; } = new Dictionary<string, string>(); // dictionary to match the char
+
+ public List<ICharacter> Chars { get; set; } = new List<ICharacter>(); // list of all characters
+
+ public static Session Load(string path = @"..\..\session.json")
+ {
+ try
+ {
+ return JsonConvert.DeserializeObject<Session>(File.ReadAllText(path)); // Deserialize Data and create Session Object
+ }
+ catch (Exception e)
+ {
+ // ignored
+ return null;
+ }
+ }
+
+ public void Save(string path = @"..\..\session.json")
+ {
+ try
+ {
+ File.WriteAllText(path, JsonConvert.SerializeObject(this, Formatting.Indented)); // Deserialize Data and create CommandInfo Struct
+ }
+ catch (Exception e)
+ {
+ // ignored
+ }
+ }
+ }
+}