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-rw-r--r--DiscoBot/Misc.cs212
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diff --git a/DiscoBot/Misc.cs b/DiscoBot/Misc.cs
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--- a/DiscoBot/Misc.cs
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-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace DiscoBot
-{
- public static class Misc
- {
- private static readonly Random Rand = new Random();
-
- // use: 4w6 +4
- public static string Roll(string input)
- {
- int count = 1, d ,mod=0;
- var Output = new StringBuilder();
- List<string> strings = input.Split('w','d').ToList();
- count = Convert.ToInt32(strings[0]);
- strings = strings[1].Split(' ').ToList();
- d = Convert.ToInt32(strings[0]);
-
- if (strings.Count > 0)
- mod = Convert.ToInt32(strings.Last());
- int sum = 0;
- for (int i = 0; i < count; i++)
- {
- var roll = dice.Roll(d);
- sum += roll;
- Output.Append("["+roll + "] ");
- }
- if (count > 1)
- Output.Append("sum: " + (sum));
-
- return Output.ToString();
- }
-
- public static double Random(double stdDev = 1, double mean = 0)
- {
- double u1 = Rand.NextDouble(); // uniform(0,1) random doubles
- double u2 = Rand.NextDouble();
- double randStdNormal = Math.Sqrt(-2.0 * Math.Log(u1)) *
- Math.Sin(2.0 * Math.PI * u2); // random normal(0,1)
- double randNormal =
- mean + stdDev * randStdNormal; // random normal(mean,stdDev^2)
- return randNormal;
- }
- }
-
- public class SpellCorrect : StringComparer
- {
- public override int Compare(string x, string y)
- {
- if (x.Equals(y))
- return 0;
- x=x.ToLower();
- y=y.ToLower();
- if (x.Equals(y))
- return 1;
- var subs = y.Split(' ', '/');
- int score = subs.Count();
- foreach (string s in subs)
- {
- if (s.Equals(x))
- {
- score--;
- }
- }
-
- if (score < subs.Count())
- {
- return score + 1;
- }
-
- return 100000 - (int)(compare_exact(x, y) * 1000.0);
- /*if (y.Contains(x))
- return 6;*/
-
- }
-
- public override bool Equals(string x, string y)
- {
- throw new NotImplementedException();
- }
-
- public override int GetHashCode(string obj)
- {
- throw new NotImplementedException();
- }
-
- public double compare_exact(string s, string q)
- {
- int i, j;
- const double Match = 3.0;
- const double Gap = -2.0;
- const double Mismatch = -2.0;
-
- double decay = 0.0;
-
- double[,] matrix = new double[s.Length + 1, q.Length + 1];
- double max = 0.0;
- matrix[0, 0] = 0.0;
-
- for (i = 1; i < s.Length; i++)
- {
- matrix[i, 0] = 0.0;
- }
-
- for (i = 1; i < q.Length; i++)
- {
- matrix[0, i] = 0.0;
- }
-
- for (i = 1; i <= s.Length; i++)
- {
- for (j = 1; j <= q.Length; j++)
- {
- decay = j / (double)(s.Length * 1000);
- double add = s[i - 1] == q[j - 1] ? (Match - decay) : Mismatch;
- double score = matrix[i - 1, j - 1] + add;
-
- if (score < (matrix[i - 1, j] + Gap))
- {
- score = matrix[i - 1, j] + Gap;
- }
-
- if (score < (matrix[i, j - 1] + Gap))
- {
- score = matrix[i, j - 1] + Gap;
- }
-
- if (i > 1 && j > 1)
- {
- if (s[i - 1] == q[j - 2] && s[i - 2] == q[j - 1])
- {
- add = (3 / 2.0) * Match - decay;
- if (score < matrix[i - 2, j - 2] + add)
- {
- score = matrix[i - 2, j - 2] + add;
- }
- }
- }
-
- if (score < 0)
- {
- score = 0;
- }
-
- if (max < score)
- {
- max = score;
- }
-
- matrix[i, j] = score;
- }
- }
-
- return max;
- }
- }
-
- public static class dice//roll it!
- {
- static System.Random rnd = new System.Random();
- public static int Roll(int d=20)
- {
- return rnd.Next(1, d+1);
- }
- }
-
- public class Vorteil //talent objekt
- {
- public string name;
- public int value;
-
- public Vorteil(string name, int value = 0)
- {
- this.name = name;
- this.value = value;
- }
- }
-
- public class Talent //talent objekt
- {
- public string name, probe;
- public int value;
- public Talent(string name, string probe, int value) { this.name = name; this.probe = probe; this.value = value; }
- public string[] Test() //turn XX/XX/XX into string[]{XX,XX,XX}
- {
- var temp = probe.Split('/');
- foreach (string s in temp)
- s.Replace("/", "");
- return temp;
- }
-
- public int CheckName(string quary)
- {
- var sc = (StringComparer)new SpellCorrect();
- return sc.Compare(quary, this.name);
- }
-
- }
-
- public class Kampf
- {
- public string name;
- public int at, pa;
- public Kampf(string name, int at, int pa) { this.name = name; this.at = at; this.pa = pa; }
- void Test() { }
- }
-
-}