diff options
Diffstat (limited to 'dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs')
-rw-r--r-- | dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs b/dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs index 6ec7fcc..fd2895b 100644 --- a/dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs +++ b/dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs @@ -5,12 +5,10 @@ using DSACore.Auxiliary; using DSALib.DSA_Game.Characters; using DSALib.Models.Dsa; -namespace DSALib.Auxiliary -{ - public static class TalentEnumerableExtension - { - public static string ProbenTest(this IEnumerable<Talent> List, Character c, string talentName, int erschwernis = 0) - { +namespace DSALib.Auxiliary { + public static class TalentEnumerableExtension { + public static string ProbenTest(this IEnumerable<Talent> List, Character c, string talentName, + int erschwernis = 0) { var output = new StringBuilder(); var sc = new SpellCorrect(); @@ -34,11 +32,9 @@ namespace DSALib.Auxiliary output.Append(" "); tap -= erschwernis; var gesamtErschwernis = tap; - if (gesamtErschwernis < 0) - { + if (gesamtErschwernis < 0) { tap = 0; - for (var i = 0; i <= 2; i++) - { + for (var i = 0; i <= 2; i++) { // foreach property, dice and tap var temp = Dice.Roll(); var eigenschaft = c.Eigenschaften[c.PropTable[props[i]]]; @@ -50,10 +46,8 @@ namespace DSALib.Auxiliary if (tap >= 0) tap = 1; } - else - { - for (var i = 0; i <= 2; i++) - { + else { + for (var i = 0; i <= 2; i++) { // foreach property, dice and tap var temp = Dice.Roll(); var eigenschaft = c.Eigenschaften[c.PropTable[props[i]]]; |