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1 files changed, 175 insertions, 0 deletions
diff --git a/dsa/DSALib/Auxiliary/WeaponImporter.cs b/dsa/DSALib/Auxiliary/WeaponImporter.cs
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+++ b/dsa/DSALib/Auxiliary/WeaponImporter.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net.Http;
+using System.Text.RegularExpressions;
+using System.Threading.Tasks;
+using DSALib.FireBase;
+using DSALib.Models.Database.Dsa;
+
+namespace DSALib.Auxiliary
+{
+ public class WeaponImporter
+ {
+ private readonly List<RangedWeapon> Range = new List<RangedWeapon>();
+ private readonly List<MeleeWeapon> Weapons = new List<MeleeWeapon>();
+
+ public async Task DownloadWeapons()
+ {
+ var client = new HttpClient();
+
+
+ for (var i = 1; i <= 25; i++)
+ {
+ var responseString =
+ await client.GetStringAsync("http://diarium.eu/dsa4-forge/ajax/categoryChanged/" + i);
+
+ var talentRegex = new Regex(@"(?<=<option value="")([0-9]*)("">)(.*?)(?=<)");
+ //Regex idsRegex = new Regex(@"(?<=<option value=\"")([0-9]*)");
+
+
+ var talentMatch = talentRegex.Matches(responseString);
+ //var idMatch = idsRegex.Matches(responseString);
+
+ var lines = new List<string>();
+ var ids = new List<int>();
+
+ foreach (var matchGroup in talentMatch.ToList())
+ if (matchGroup.Success)
+ {
+ lines.Add(matchGroup.Groups[3].Value);
+ ids.Add(int.Parse(matchGroup.Groups[1].Value));
+ }
+
+
+ for (var j = 0; j < lines.Count; j++)
+ {
+ var talent = lines[j];
+
+ var values = await client.GetStringAsync("http://diarium.eu/dsa4-forge/ajax/calculate/" + i + "/" +
+ ids[j] + "/0/0/0/0/0/10/0/0/0");
+
+ values = Regex.Unescape(values.Replace(@"\t", ""));
+ // ... Use named group in regular expression.
+ var expression =
+ new Regex(
+ @"(((?<=(<td>))|(?<=(<td style=\""padding:2px\"">))).*?(?=<\/td>))|((?<=<span style=\""font-weight:bold;text-decoration:underline;\"">).*?(?=<\/span>))");
+
+ // ... See if we matched.
+ var matches = expression.Matches(values).Select(x => x.ToString()).ToList();
+
+ // ... Get group by name.
+ await AddMelee(i, talent, matches);
+ Console.Write(j + ",");
+ //await Task.Delay(TimeSpan.FromSeconds(5));
+ }
+
+ Console.WriteLine($"{i}: {ids.Count} => {Weapons.Count}");
+ //await Task.Delay(TimeSpan.FromSeconds(5));
+ }
+
+ Console.ReadLine();
+ }
+
+ private async Task AddMelee(int i, string talent, List<string> matches)
+ {
+ var name = talent.Replace(' ', '_').Replace(".", "");
+ if (!matches[1].Equals(string.Empty))
+ {
+ var temp = new MeleeWeapon(
+ name,
+ matches[1],
+ int.TryParse(matches[10], out var weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ INI = int.TryParse(matches[3], out var ini) ? ini : 0,
+ MW = matches[4],
+ TpKK = matches[2]
+ };
+
+ Weapons.Add(temp);
+ await Database.AddWeapon(temp);
+ }
+
+ /*if (i > 23)
+ {
+ var range = new RangedWeapon(
+ name,
+ matches[13],
+ int.TryParse(matches[10], out int weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ AtMod = int.TryParse(matches[10], out int atMod) ? atMod : 0,
+ KKMod = int.TryParse(matches[11], out int kkMod) ? kkMod : 0,
+ AtReach = matches[3],
+ TpReach = matches[4],
+ LoadTime = int.TryParse(matches[5], out int loadTime) ? loadTime : 0
+ };
+ Range.Add(range);
+ await Database.AddWeapon(range);
+ return;
+ }*/
+ if (i > 18)
+ {
+ var range = new RangedWeapon(
+ name,
+ matches[13].Replace(' ', '+'),
+ int.TryParse(matches[10], out var weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ AtMod = int.TryParse(matches[18], out var atMod) ? atMod : 0,
+ KKMod = int.TryParse(matches[17], out var kkMod) ? kkMod : 0,
+ AtReach = matches[14],
+ TpReach = matches[15],
+ LoadTime = int.TryParse(matches[18], out var loadTime) ? loadTime : 0
+ };
+ Range.Add(range);
+ await Database.AddWeapon(range);
+ }
+ }
+
+ private async Task AddRanged(int i, string talent, List<string> matches)
+ {
+ var name = talent.Replace(' ', '_').Replace(".", "");
+ if (!matches[1].Equals(string.Empty))
+ {
+ var temp = new MeleeWeapon(
+ name,
+ matches[1],
+ int.TryParse(matches[10], out var weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ INI = int.TryParse(matches[3], out var ini) ? ini : 0,
+ MW = matches[4],
+ TpKK = matches[2]
+ };
+
+ Weapons.Add(temp);
+ await Database.AddWeapon(temp);
+ }
+
+ if (i > 18)
+ {
+ var range = new RangedWeapon(
+ name,
+ matches[13].Replace(' ', '+'),
+ int.TryParse(matches[10], out var weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ AtMod = int.TryParse(matches[18], out var atMod) ? atMod : 0,
+ KKMod = int.TryParse(matches[17], out var kkMod) ? kkMod : 0,
+ AtReach = matches[14],
+ TpReach = matches[15],
+ LoadTime = int.TryParse(matches[18], out var loadTime) ? loadTime : 0
+ };
+ Range.Add(range);
+ await Database.AddWeapon(range);
+ }
+ }
+ }
+} \ No newline at end of file