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Diffstat (limited to 'game_server/src/server.rs')
-rw-r--r--game_server/src/server.rs40
1 files changed, 29 insertions, 11 deletions
diff --git a/game_server/src/server.rs b/game_server/src/server.rs
index 6294e2c..5b1a7a9 100644
--- a/game_server/src/server.rs
+++ b/game_server/src/server.rs
@@ -8,9 +8,8 @@ use websocket::{OwnedMessage,
use std::net::{SocketAddr, ToSocketAddrs, TcpStream};
use std::sync::{mpsc,
mpsc::{Sender, Receiver}};
-use std::collections::HashMap;
-use super::lobby::Lobby;
-use super::backend_connection::BackendConnection;
+use crate::lobby::Lobby;
+use crate::backend_connection::BackendConnection;
pub type ClientReceiver = receiver::Reader<<TcpStream as Splittable>::Reader>;
pub type ClientSender = sender::Writer<<TcpStream as Splittable>::Writer>;
@@ -25,7 +24,22 @@ pub enum GameServerError {
BindError(std::io::Error),
HandshakeRequestError,
InvalidProtocolError,
- AcceptError(std::io::Error)
+ AcceptError(std::io::Error),
+ GroupError(String),
+ GroupCreationError(String),
+}
+
+impl std::fmt::Display for GameServerError {
+ fn fmt(&self, f: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
+ match self {
+ GameServerError::BindError(e) => write!(f, "BindError: {}", e),
+ GameServerError::HandshakeRequestError => write!(f, "HandshakeRequestError"),
+ GameServerError::InvalidProtocolError => write!(f, "InvalidProtocolError"),
+ GameServerError::AcceptError(e) => write!(f, "AcceptError: {}", e),
+ GameServerError::GroupError(e) => write!(f, "GroupError: {}", e),
+ GameServerError::GroupCreationError(e) => write!(f, "GroupCreationError: {}", e),
+ }
+ }
}
pub struct GameServer {
@@ -65,7 +79,7 @@ impl GameClient {
}
pub fn split(self) -> (ClientSender, ClientReceiver) {
- let (mut rec, mut sen) = self.client.split().unwrap();
+ let (rec, sen) = self.client.split().unwrap();
(sen, rec)
}
}
@@ -112,7 +126,8 @@ impl GameServer {
user_id, token, client.host_name(), group_name);
//clients.lock().unwrap().insert(token, client);
self.lobby.add_client(&group_type, group_id,
- &group_name, user_id, client);
+ &group_name, user_id, client)
+ .unwrap_or_else(|e| warn!("failed to add client: {}", e));
}
}
} else {
@@ -121,16 +136,19 @@ impl GameServer {
}
fn read_clients(&self) -> Receiver<ClientConnection> {
- let (s, r): (Sender<ClientConnection>, Receiver<ClientConnection>)
+ let (sen, rec): (Sender<ClientConnection>, Receiver<ClientConnection>)
= mpsc::channel();
let addr = self.addr;
std::thread::spawn(move || {
- let result = Self::handle_requests(addr, &s).or_else(|e| s.send(Err(e)));
+ match Self::handle_requests(addr, &sen) {
+ Err(e) => sen.send(Err(e)).unwrap(),
+ _ => (),
+ }
});
- r
+ rec
}
- fn handle_requests(addr: SocketAddr, s: &Sender<ClientConnection>) -> Result<(), GameServerError> {
+ fn handle_requests(addr: SocketAddr, sen: &Sender<ClientConnection>) -> Result<(), GameServerError> {
let server = match Server::<NoTlsAcceptor>::bind(addr) {
Ok(v) => v,
Err(e) => {
@@ -140,7 +158,7 @@ impl GameServer {
};
info!("webserver is being launched");
for req in server {
- s.send(Ok(Self::handle_request(req)?)).unwrap();
+ sen.send(Ok(Self::handle_request(req)?)).unwrap();
}
info!("webserver is being shut down");
Ok(())