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-rw-r--r--game_server/src/server.rs14
1 files changed, 8 insertions, 6 deletions
diff --git a/game_server/src/server.rs b/game_server/src/server.rs
index ea33e2a..0b76f15 100644
--- a/game_server/src/server.rs
+++ b/game_server/src/server.rs
@@ -8,7 +8,6 @@ use websocket::{OwnedMessage,
use std::net::{SocketAddr, ToSocketAddrs, TcpStream};
use std::sync::{mpsc,
mpsc::{Sender, Receiver}};
-use std::collections::HashMap;
use super::lobby::Lobby;
use super::backend_connection::BackendConnection;
@@ -121,16 +120,19 @@ impl GameServer {
}
fn read_clients(&self) -> Receiver<ClientConnection> {
- let (s, r): (Sender<ClientConnection>, Receiver<ClientConnection>)
+ let (sen, rec): (Sender<ClientConnection>, Receiver<ClientConnection>)
= mpsc::channel();
let addr = self.addr;
std::thread::spawn(move || {
- let result = Self::handle_requests(addr, &s).or_else(|e| s.send(Err(e)));
+ match Self::handle_requests(addr, &sen) {
+ Err(e) => sen.send(Err(e)).unwrap(),
+ _ => (),
+ }
});
- r
+ rec
}
- fn handle_requests(addr: SocketAddr, s: &Sender<ClientConnection>) -> Result<(), GameServerError> {
+ fn handle_requests(addr: SocketAddr, sen: &Sender<ClientConnection>) -> Result<(), GameServerError> {
let server = match Server::<NoTlsAcceptor>::bind(addr) {
Ok(v) => v,
Err(e) => {
@@ -140,7 +142,7 @@ impl GameServer {
};
info!("webserver is being launched");
for req in server {
- s.send(Ok(Self::handle_request(req)?)).unwrap();
+ sen.send(Ok(Self::handle_request(req)?)).unwrap();
}
info!("webserver is being shut down");
Ok(())