1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DSACore.DSA_Game.Characters;
using DSALib;
namespace DSACore.Auxiliary
{
public static class TalentEnumerableExtension
{
public static string ProbenTest(this IEnumerable<Talent> List, Character c, string talent, int erschwernis = 0)
{
var output = new StringBuilder();
var sc = new SpellCorrect();
var tTalent = List.OrderBy(x => sc.Compare(talent, x.Name)).First();
if (sc.Compare(talent, tTalent.Name) > SpellCorrect.ErrorThreshold)
return $"{c.Name} kann nicht {talent}...";
var props = tTalent.GetEigenschaften(); // get the required properties
var tap = tTalent.Value; // get taw
var werte = props.Select(p => c.Eigenschaften[c.PropTable[p]]).ToList();
output.AppendFormat(
"{0} würfelt: {1} \n{2} - {3} taw:{4} {5} \n",
c.Name,
tTalent.Name,
tTalent.Probe,
string.Join("/", werte),
tTalent.Value,
erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis);
output.Append(" ");
tap -= erschwernis;
var gesamtErschwernis = tap;
if (gesamtErschwernis < 0)
{
tap = 0;
for (var i = 0; i <= 2; i++)
{
// foreach property, dice and tap
var temp = Dice.Roll();
var eigenschaft = c.Eigenschaften[c.PropTable[props[i]]];
if (eigenschaft + gesamtErschwernis < temp) tap -= temp - (eigenschaft + gesamtErschwernis);
output.Append($"[{temp}]"); // add to string
}
if (tap >= 0) tap = 1;
}
else
{
for (var i = 0; i <= 2; i++)
{
// foreach property, dice and tap
var temp = Dice.Roll();
var eigenschaft = c.Eigenschaften[c.PropTable[props[i]]];
if (eigenschaft < temp) tap -= temp - eigenschaft;
output.Append($"[{temp}]"); // add to string
}
}
tap = tap == 0 ? 1 : tap;
output.AppendFormat(" tap: {0,2}", tap);
return output.ToString(); // return output
}
}
}
|