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namespace DSACore.Commands
{
    /*public class Iam 
    {

        [Command("Iam"), Summary("Wechselt den Character")]
        [Alias("iam", "I_am", "i_am", "IchBin", "ichbin", "Ichbin", "Ich_bin", "ich_bin", "Ich", "ich", "I", "i")]
        public Task Change_Character(params string[] givenName) // use fancy parameters
        {
            string res;
            string name;

            if (givenName.Length == 0 || (givenName.Length == 1 && (givenName[0].ToLower().Equals("bin") || givenName[0].ToLower().Equals("am"))))
            {
                res = " \nDu bist " + Dsa.Session.Relation[this.Context.User.Username] + "!\n \n";

                return this.ReplyAsync("```xl\n" + res + "\n```");
            }

            if (givenName.Length > 1 && (givenName[0].ToLower().Equals("bin") || givenName[0].ToLower().Equals("am")) )
            {
                name = givenName.Skip(1).Aggregate((s, c) => s + c); // (Skip(1)) don't use the first element; Aggregate: take source s and do operation s = s+c for all elements
            }
            else
            {
                name = givenName.Aggregate((s, c) => s + c);
            }

            if (name.ToLower().Equals("man") || name.ToLower().Equals("help"))
            {
                return this.ReplyAsync("```xl\n" + Help.Get_Specific_Help("ich bin") + "\n```");
                
            }

            var character = Dsa.Chars.OrderBy(x => SpellCorrect.CompareEasy(name, x.Name)).First(); // usage of compareEasy
            
                Dsa.Session.Relation[this.Context.User.Username] = character.Name;
                res = " \nWillkommen " + character.Name + "!\n \n";
            

            return this.ReplyAsync("```xl\n" + res + "\n```");
        }
    }


    public class Gm : ModuleBase
    {
        public static string CheckCommand(string name, CommandTypes command, string waffe, int erschwernis = 0)
        {
            var comp = new SpellCorrect();
            var chr = Dsa.Chars.OrderBy(x => comp.Compare(name, x.Name)).First();

            switch (command)
            {
                case CommandTypes.Talent:
                    return chr.TestTalent(waffe, erschwernis);
                case CommandTypes.Eigenschaft:
                    return chr.TestEigenschaft(waffe, erschwernis);
                case CommandTypes.Angriff:
                    return chr.Angriff(waffe, erschwernis);
                case CommandTypes.Parade:
                    return chr.Parade(waffe, erschwernis);
                case CommandTypes.Fernkampf:
                    return chr.Fernkampf(waffe, erschwernis);
                case CommandTypes.Zauber:
                    return chr.TestZauber(waffe, erschwernis);
            }

            return $"{name} verwendet {waffe}";
        }

        [Command("gm"), Summary("Führt eine probe aus")]
        [Alias("GM", "as", "As", "als")]
        public async Task ProbeAsync([Summary("Fernkampfwaffe")] string name, string command, string cmdText = "", int modifier = 0)
        {
            if (!Permissions.Test(this.Context, "Meister")) return;

            command = command.ToLower();

            string res;
            string temp = string.Empty;
            ICharacter cha = Dsa.Chars.OrderBy(x =>
                SpellCorrect.CompareEasy(name, x.Name)).First();
            switch (command)
            {
                case "le":
                case "leben":
                case "lp":
                    LE le = new LE();
                    temp = string.Empty;

                    if (modifier != 0)
                    {
                        temp = modifier.ToString();
                    }

                    res = cha.get_LE_Text(cmdText.Trim() + temp);

                    break;
                case "ae":
                case "asp":
                case "astral":
                    AE ae = new AE();
                    temp = string.Empty;

                    if (modifier != 0)
                    {
                        temp = modifier.ToString();
                    }

                    res = cha.get_AE_Text(cmdText.Trim() + temp);

                    break;
                default:
                    res = this.Test(name, command, cmdText, modifier);
                    break;
            }


            if (Dsa.GeneralContext != null && Dsa.GeneralContext.Channel.Id != this.Context.Channel.Id)
            {
                await Dsa.GeneralContext.Channel.SendMessageAsync("```xl\n" + res + "\n```");
            }

            await this.ReplyAsync("```xl\n" + res + "\n```");
        }

        private string Test(string name, string command, string waffe, int erschwernis = 0)
        {
            string res;
            switch (command.ToLower())
            {
                case "f":
                case "fern":
                case "fernkampf":
                    res = CheckCommand(name, CommandTypes.Fernkampf, waffe, erschwernis);
                    break;
                case "t":
                case "ta":
                case "talent":
                case "talente":
                    res = CheckCommand(name, CommandTypes.Talent, waffe, erschwernis);
                    break;
                case "e":
                case "ei":
                case "eigenschaft":
                    res = CheckCommand(name, CommandTypes.Eigenschaft, waffe, erschwernis);
                    break;
                case "z":
                case "za":
                case "zauber":
                case "magie":
                case "m":
                    res = CheckCommand(name, CommandTypes.Talent, waffe, erschwernis);
                    break;
                case "a":
                case "at":
                case "an":
                case "angrif":
                case "angriff":
                    res = CheckCommand(name, CommandTypes.Angriff, waffe, erschwernis);
                    break;
                case "p":
                case "pa":
                case "parade":
                    res = CheckCommand(name, CommandTypes.Parade, waffe, erschwernis);
                    break;
                default:
                    res = $"Kommando {command} nicht gefunden";
                    break;
            }

            return res;
        }
    }*/
}