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using System;
using System.Collections.Generic;
using System.Linq;
using DSACore.Audio;
using DSACore.DSA_Game;
namespace DSACore.Commands
{
public class List
{
public static string ListAsync(string prop)
{
var res = new List<string>();
//int persist = 0;
switch (prop.ToLower())
{
case "man":
case "help":
return Help.Get_Specific_Help("List");
// break;
case "chars":
res.AddRange(Dsa.Chars.Select(x => x.Name));
break;
case "commands":
// res.AddRange(Help.Commands.Select(x => x.Name));
res.Add(Help.Get_Generic_Help());
break;
case "play":
case "sound":
case "sounds":
res.AddRange(
Enum.GetNames(typeof(Sound)));
break;
default:
res.Add($"Kommando {prop} nicht gefunden");
break;
}
return res.ToString();
}
}
}
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