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using System;
using System.Collections.Generic;
using System.Linq;
using DSACore.Characters;
using DSACore.DSA_Game;
using DSACore.DSA_Game.Characters;
namespace DSACore.Commands
{
public class NpcCommands
{
public static string CreateNpc(ulong id, IEnumerable<string> props, int modifier)
{
if (int.TryParse(props.Last(), out var mean)) return Random(id, props.First(), mean, modifier);
return Copy(id, props.First(), props.Last(), modifier);
}
private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1)
{
throw new NotImplementedException();
Dsa.Chars.Add(new Npc(npcName, mean, stDv));
return $"{npcName} wurde zufällig generiert";
}
private static string Copy(ulong id, string npcName, string source, int stDv = 1)
{
if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) throw new Exception("Char gibt es schon");
throw new NotImplementedException();
var chr = Dsa.GetCharacter(id);
Dsa.Chars.Add(new Character(chr as Character, npcName, stDv));
return $"{npcName} wurde als variierte Kopie von {source} erstellt";
}
}
}
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