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using System;
using DSALib;
using DSALib.Characters;
using Microsoft.EntityFrameworkCore.Design;
namespace DSACore.DSA_Game
{
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DSACore.DSA_Game.Characters;
using DSACore.DSA_Game.Save;
public static class Dsa
{
public const string rootPath = "";//"DiscoBot\\DSACore\\";
private static Session s_session;
public static List<ICharacter> Chars { get; set; } = new List<ICharacter>(); // list of all characters
public static List<Talent> Talente { get; set; } = new List<Talent>();
public static Session Session
{
get
{
s_session.Chars = Chars.Select(x => SaveChar.FromICharacter(x)).ToList();
return s_session;
}
set
{
s_session = value;
foreach (var x in value.Chars)
{
Chars.Find(c => c.Name.Equals(x.Name)).Update(x);
}
}
}
public static void start(){}
public static void Startup()
{
//new .Auxiliary.Calculator.StringSolver("1d100 - (1d200 + 1) * -50000").Solve();
/*Session = new Session();*/
// relation.Add("Papo", "Pump aus der Gosse");
foreach (var filename in Directory.GetFiles(rootPath + "helden", "*.xml"))
{
Chars.Add(new Character(filename));
(Chars.Last() as Character)?.Talente.Select(x => new Talent(x.Name, x.Probe, 0))
.Where(c => !Talente.Exists(v => v.Name.Equals(c.Name))).ToList().ForEach(v => Talente.Add(v));
}
Properties.Deserialize(rootPath+"Properties");
Properties.Serialize(rootPath + "Properties");
Talente = Talente.OrderBy(x => x.Name).ToList();
Session = new Session
{
Chars = Chars.Select(x => SaveChar.FromICharacter(x)).ToList()
};
//Session.Save();
}
public static ICharacter GetCharacter(ulong id)
{
throw new NotImplementedException();
}
public static ICharacter GetCharacter(string name, ulong groupId)
{
throw new NotImplementedException();
}
}
}
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