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using System;
using System.Collections.Generic;
using System.Linq;
using DSACore.DSA_Game.Characters;
using DSACore.DSA_Game.Save;
using DSALib;
using DSALib.Characters;
namespace DSACore.DSA_Game
{
public static class Dsa
{
#if DEBUG
public const string
rootPath = ""; //"C:\\Users\\Dennis\\Source\\Repos\\DiscoBot\\DSACore\\";//"DiscoBot\\DSACore\\";
#else
public const string rootPath = "";//"DiscoBot\\DSACore\\";
#endif
private static Session s_session;
public static List<ICharacter> Chars { get; set; } = new List<ICharacter>(); // list of all characters
public static List<Talent> Talente { get; set; } = new List<Talent>();
public static List<Zauber> Zauber { get; set; } = new List<Zauber>();
public static Session Session
{
get
{
s_session.Chars = Chars.Select(x => SaveChar.FromICharacter(x)).ToList();
return s_session;
}
set
{
s_session = value;
foreach (var x in value.Chars) Chars.Find(c => c.Name.Equals(x.Name)).Update(x);
}
}
public static void Startup()
{
//new .Auxiliary.Calculator.StringSolver("1d100 - (1d200 + 1) * -50000").Solve();
/*Session = new Session();*/
// relation.Add("Papo", "Pump aus der Gosse");
/*foreach (var filename in Directory.GetFiles(rootPath + "helden", "*.xml"))
{
Chars.Add(new Character(filename));
(Chars.Last() as Character)?.Talente.Select(x => new Talent(x.Name, x.Probe, 0))
.Where(c => !Talente.Exists(v => v.Name.Equals(c.Name))).ToList().ForEach(v => Talente.Add(v));
(Chars.Last() as Character)?.Zauber.Select(x => new Zauber(x.Name, x.Probe, 0, x.Complexity))
.Where(c => !Zauber.Exists(v => v.Name.Equals(c.Name))).ToList().ForEach(v => Zauber.Add(v));
}
*/
Properties.Deserialize();
Properties.Serialize(rootPath + "Properties");
Talente = Talente.OrderBy(x => x.Name).ToList();
Zauber = Zauber.OrderBy(x => x.Name).ToList();
/*foreach (var talent in Talente)
{
Database.AddTalent(new Models.Database.Talent(talent.Name, talent.Probe));
}
foreach (var talent in Zauber)
{
Database.AddSpell(new Models.Database.GeneralSpell(talent.Name, talent.Probe, talent.Complexity));
}*/
//new WeaponImporter().DownloadWeapons().Wait();
Session = new Session
{
Chars = Chars.Select(SaveChar.FromICharacter).ToList()
};
//Session.Save();
}
public static ICharacter GetCharacter(ulong id)
{
throw new NotImplementedException();
}
public static ICharacter GetCharacter(string name, ulong groupId)
{
throw new NotImplementedException();
}
}
}
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