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using System;
using System.Collections.Generic;
using System.IO;
using DSACore.DSA_Game.Characters;
using Newtonsoft.Json;
namespace DSACore.DSA_Game.Save
{
public class Session
{
public static string DirectoryPath { get; set; } = Dsa.rootPath + @"sessions";
public Dictionary<string, string> Relation { get; set; } =
new Dictionary<string, string>(); // dictionary to match the char
public List<SaveChar> Chars { get; set; } = new List<SaveChar>(); // list of all characters
public string SessionName { get; set; }
public static Session Load(string path)
{
try
{
return
JsonConvert.DeserializeObject<Session>(
File.ReadAllText(path)); // Deserialize Data and create Session Object
}
catch (Exception e)
{
// ignored
Console.WriteLine($"Laden von Save-File {path} fehlgeschlagen." + e);
return null;
}
}
public void Save(string path)
{
try
{
File.WriteAllText(path,
JsonConvert.SerializeObject(this,
Formatting.Indented)); // Deserialize Data and create CommandInfo Struct
}
catch (Exception e)
{
Console.WriteLine($"Speichern von Save-File {path} fehlgeschlagen.\n" + e);
// ignored
}
}
}
}
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