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using DSACore.DSA_Game.Characters;
using DSACore.Models.Database;
using Firebase.Database;
using Firebase.Database.Query;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace DSACore.FireBase
{
public static class Database
{
public static FirebaseClient firebase;
static Database()
{
var auth = File.ReadAllText(DSACore.DSA_Game.Dsa.rootPath + "Token"); ; // your app secret
firebase = new FirebaseClient(
"https://heldenonline-4d828.firebaseio.com/",
new FirebaseOptions
{
AuthTokenAsyncFactory = () => Task.FromResult(auth)
});
Initialize();
}
private static async Task Initialize()
{
IntializeCollection("Chars", Chars);
IntializeCollection("MeleeWeapons", MeleeList);
IntializeCollection("RangedWeapons", RangedWeapons);
IntializeCollection("Talents", Talents);
IntializeCollection("Spells", Spells);
}
private static async Task IntializeCollection<T>(string path, Dictionary<string, T> list)
{
var temp = await firebase
.Child(path)
.OrderByKey()
.OnceAsync<T>();
foreach (var firebaseObject in temp)
{
list.Add(firebaseObject.Key, firebaseObject.Object);
}
}
public static Dictionary<string,DatabaseChar> Chars = new Dictionary<string, DatabaseChar>();
public static Dictionary<string, MeleeWeapon> MeleeList = new Dictionary<string, MeleeWeapon>();
public static Dictionary<string, RangedWeapon> RangedWeapons = new Dictionary<string, RangedWeapon>();
public static Dictionary<string, Talent> Talents = new Dictionary<string, Talent>();
public static Dictionary<string, GeneralSpell> Spells = new Dictionary<string, GeneralSpell>();
public static async Task<int> AddChar(Character file, Models.Network.Group group)
{
DatabaseChar.LoadChar(file, out GroupChar groupChar, out DatabaseChar data);
var lastChar = await firebase
.Child("Chars")
.OrderByKey()
.LimitToLast(1)
.OnceAsync<DatabaseChar>();
int id = groupChar.Id = data.Id = lastChar.First().Object.Id + 1;
await firebase //TODO Reomve await Operators
.Child("Groups")
.Child("Char" + id)
.PutAsync(groupChar);
await firebase
.Child("Chars")
.Child("Char" + id)
.PutAsync(data);
Chars["Char" + id] = data;
await firebase
.Child("Inventories")
.Child("Inventory" + id)
.PutAsync(new Inventory());
return id + 1;
}
public static async Task RemoveChar(int id)
{
await firebase
.Child("Groups")
.Child("Char" + id)
.DeleteAsync();
await firebase
.Child("Chars")
.Child("Char" + id)
.DeleteAsync();
Chars.Remove("Char" + id);
await firebase
.Child("Inventories")
.Child("Inventory" + id)
.DeleteAsync();
}
public static async Task<DatabaseChar> GetChar(int id)
{
/*var chr = await firebase
.Child("Chars")
.Child("Char" + id)
.OnceSingleAsync<DatabaseChar>();
return chr;*/
return Chars["Char" + id];
}
public static async Task<Inventory> GetInventory(int id)
{
var inv = await firebase
.Child("Inventories")
.Child("Inventory" + id)
.OnceSingleAsync<Inventory>();
return inv;
}
public static async Task SetInventory(int id, Inventory inv)
{
await firebase
.Child("Inventories")
.Child("Inventory" + id)
.PutAsync(inv);
}
public static async Task AddTalent(Talent tal)
{
await firebase
.Child("Talents")
.Child(tal.Name)
.PutAsync(tal);
}
public static async Task RemoveTalent(string talent)
{
await firebase
.Child("Talents")
.Child(talent)
.DeleteAsync();
}
public static async Task<Talent> GetTalent(string talent)
{/*
return await firebase
.Child("Talents")
.Child(talent)
.OnceSingleAsync<Talent>();*/
return Talents[talent];
}
public static async Task AddSpell(GeneralSpell tal)
{
await firebase
.Child("Spells")
.Child(tal.Name)
.PutAsync(tal);
}
public static async Task RemoveSpell(string spell)
{
await firebase
.Child("Spells")
.Child(spell)
.DeleteAsync();
}
public static async Task<GeneralSpell> GetSpell(string spell)
{
/*return await firebase
.Child("Spells")
.Child(spell)
.OnceSingleAsync<GeneralSpell>();*/
return Spells[spell];
}
public static async Task AddWeapon(Weapon wep)
{
string collection = wep.GetType() == typeof(MeleeWeapon) ? "MeleeWeapons" : "RangedWeapons";
await firebase
.Child(collection)
.Child(wep.Name)
.PutAsync(wep);
}
public static async Task RemoveWeapon(string weapon, bool ranged = false)
{
string collection = ranged ? "RangedWeapons" : "MeleeWeapons";
await firebase
.Child(collection)
.Child(weapon)
.DeleteAsync();
}
public static async Task<Weapon> GetWeapon(string weapon, bool ranged = false)
{
string collection = ranged ? "RangedWeapons" : "MeleeWeapons";
return await firebase
.Child(collection)
.Child(weapon)
.OnceSingleAsync<Weapon>();
}
public static async Task<List<Models.Network.Group>> GetGroups()
{
var groups = await firebase
.Child("Groups")
.OrderByKey()
.OnceAsync<Group>();
var ret = new List<Models.Network.Group>();
foreach (var firebaseObject in groups)
{
ret.Add(new Models.Network.Group(firebaseObject.Object.Name, firebaseObject.Object.Password));
}
return ret;
}
public static async Task<Group> GetGroup(int id)
{
var group = await firebase
.Child("Groups")
.Child("Group" + id)
.OnceSingleAsync<Group>();
return group;
}
public static async Task AddGroup(Group group)
{
var lastChar = await firebase
.Child("Groups")
.OrderByKey()
.LimitToLast(1)
.OnceAsync<Group>();
int id = group.Id = lastChar.First().Object.Id + 1;
await firebase
.Child("Groups")
.Child("Group" + id)
.PutAsync(group);
}
public static async void SetGroup(Group group)
{
await firebase
.Child("Groups")
.Child("Group" + group.Id)
.PutAsync(group);
}
public static async void DeleteGroup(int id)
{
await firebase
.Child("Groups")
.Child("Group" + id)
.DeleteAsync();
}
}
}
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