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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DSALib;
namespace DSACore.Models.Database
{
public class DatabaseChar
{
public int Id { get; set; }
public string Name { get; set; }
public string Rasse { get; set; }
public List<Field> Skills { get; set; } = new List<Field>();
public List<Field> Talents { get; set; } = new List<Field>();
public List<Advantage> Advantages { get; set; } = new List<Advantage>();
public List<CharSpell> Spells { get; set; } = new List<CharSpell>();
public List<WeaponTalent> WeaponTalents { get; set; } = new List<WeaponTalent>();
public static void LoadChar(DSA_Game.Characters.Character file, out GroupChar group, out DatabaseChar data)
{
group = new GroupChar();
data = new DatabaseChar();
group.Name = file.Name.Split(' ').First();
group.Weapon = new Weapon();
group.Lp = group.LpMax = file.Lebenspunkte_Basis;
group.As = group.AsMax = file.Astralpunkte_Basis;
group.Weapon = new Weapon();
data.Name = file.Name;
data.Advantages = file.Vorteile.Select(x => new Advantage(x.Name, x.Value)).ToList();
data.Skills = file.Eigenschaften.Select(x => new Field(x.Key, x.Value)).ToList();
data.Spells = file.Zauber.Select(x => new CharSpell(x.Representation, x.Value)).ToList();
data.Talents = file.Talente.Select(x => new Field(x.Name, x.Value)).ToList();
data.WeaponTalents = file.Kampftalente.Select(x => new WeaponTalent(x.Name, x.At, x.Pa)).ToList();
}
}
}
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