summaryrefslogtreecommitdiff
path: root/DSACore/Models/Database/DatabaseChar.cs
blob: 03383b83faef0be51bc7269636bc247b7b927532 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DSALib;

namespace DSACore.Models.Database
{
    public class DatabaseChar
    {
        public int Id { get; set; }

        public string Name { get; set; }

        public string Rasse { get; set; }

        public List<Field> Skills { get; set; } = new List<Field>();

        public List<Field> Talents { get; set; } = new List<Field>();

        public List<Advantage> Advantages { get; set; } = new List<Advantage>();

        public List<CharSpell> Spells { get; set; } = new List<CharSpell>();

        public List<WeaponTalent> WeaponTalents { get; set; } = new List<WeaponTalent>();


        public static void LoadChar(DSA_Game.Characters.Character file, out GroupChar group, out DatabaseChar data)
        {
            group = new GroupChar();
            data = new DatabaseChar();

            group.Name = file.Name.Split(' ').First();
            group.Weapon = new Weapon();
            group.Lp = group.LpMax = file.Lebenspunkte_Basis;
            group.As = group.AsMax = file.Astralpunkte_Basis;
            group.Weapon = new Weapon();

            data.Name = file.Name;
            data.Advantages = file.Vorteile.Select(x => new Advantage(x.Name, x.Value)).ToList();
            data.Skills = file.Eigenschaften.Select(x => new Field(x.Key, x.Value)).ToList();
            data.Spells = file.Zauber.Select(x => new CharSpell(x.Representation, x.Value)).ToList();
            data.Talents = file.Talente.Select(x => new Field(x.Name, x.Value)).ToList();
            data.WeaponTalents = file.Kampftalente.Select(x => new WeaponTalent(x.Name, x.At, x.Pa)).ToList();
        }
    }
}