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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DSACore.Models.Database
{
public class Weapon
{
public Weapon()
{
}
public Weapon(string name, string damage, int weight, string weaponTalent, string price)
{
Name = name ?? throw new ArgumentNullException(nameof(name));
Damage = damage ?? throw new ArgumentNullException(nameof(damage));
Weight = weight;
WeaponTalent = weaponTalent ?? throw new ArgumentNullException(nameof(weaponTalent));
Price = price;
}
public string Name { get; set; }
public string Damage { get; set; }
public int Weight { get; set; }
public string WeaponTalent { get; set; }
public string Price { get; set; }
}
public class MeleeWeapon : Weapon
{
public string TpKK { get; set; }
public int INI { get; set; }
public string MW { get; set; }
public MeleeWeapon(string name, string damage, int weight, string weaponTalent, string price) : base(name, damage, weight, weaponTalent, price)
{
}
}
public class RangedWeapon : Weapon
{
public int AtMod { get; set; }
public int KKMod { get; set; }
public string AtReach { get; set; }
public string TpReach { get; set; }
public int LoadTime { get; set; }
public RangedWeapon(string name, string damage, int weight, string weaponTalent, string price) : base(name, damage, weight, weaponTalent, price)
{
}
}
}
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