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path: root/DSALib/Characters/Being.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DiscoBot.DSA_Game.Characters
{
    public class Being : Entity
    {
        public int Lebenspunkte_Basis { get; set; } = 30;

        public int Lebenspunkte_Aktuell { get; set; } = 30;

        public int Ausdauer_Basis { get; set; } = 30;

        public int Ausdauer_Aktuell { get; set; } = 30;

        public int Astralpunkte_Basis { get; set; } = 0;

        public int Astralpunkte_Aktuell { get; set; } = 0;
    }
}