summaryrefslogtreecommitdiff
path: root/DiscoBot/Audio/AudioModule.cs
blob: 0c3814f88526bd183ef43e1194e96268f7ecfccf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Threading.Tasks;

using DiscoBot;
using DiscoBot.Audio;
using DiscoBot.Auxiliary;
using DiscoBot.Commands;

using Discord;
using Discord.Commands;

public class AudioModule : ModuleBase
{
    // Scroll down further for the AudioService.
    // Like, way down
    private readonly AudioService _service;

    // Remember to add an instance of the AudioService
    // to your IServiceCollection when you initialize your bot
    public AudioModule(AudioService service)
    {
        _service = service;
        Dsa.Service = service;
    }

    // You *MUST* mark these commands with 'RunMode.Async'
    // otherwise the bot will not respond until the Task times out.
    [Command("_join", RunMode = RunMode.Async)]
    public async Task JoinCmd()
    {
        await _service.JoinAudio(Context.Guild, (Context.User as IVoiceState).VoiceChannel);
    }

    // Remember to add preconditions to your commands,
    // this is merely the minimal amount necessary.
    // Adding more commands of your own is also encouraged.
    [Command("_leave", RunMode = RunMode.Async)]
    public async Task LeaveCmd()
    {
        await _service.LeaveAudio(Context.Guild);
    }

    [Command("_play", RunMode = RunMode.Async)]
    public async Task PlayCmd([Remainder] string song)
    {
        if (Dsa.GeneralContext == null)
        {
            Dsa.GeneralContext = this.Context;
        }

        var sounds = Enum.GetValues(typeof(Sound));
        var soundList = new List<Sound>();
        foreach (var sound in sounds)
        {
            soundList.Add((Sound)sound);
        }

        var sc = new SpellCorrect();

        var tSound = soundList.OrderBy(x => sc.Compare(song, x.ToString())).First();

        if (sc.Compare(song, tSound.ToString()) > SpellCorrect.ErrorThreshold)
        {
            await _service.SendAudioAsync(Context.Guild, Context.Channel, song);
        }

        await SoundEffects.Play(tSound);
    }
}