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namespace DiscoBot.Audio
{
    using System;
    using System.Linq;
    using System.Threading.Tasks;

    using DiscoBot.Auxiliary;
    using DiscoBot.Commands;
    using DiscoBot.DSA_Game;

    /*public enum Sound
    {
        Bell,
        Ding,
        Nooo,
        Monsterkill,
        Finish,
        Wrong,
        Magic,
        Stupid,
        Police,
        Roblox
    }*/

    public static class SoundEffects
    {
        public static int Volume { get; set; } = 50;

        public static void Play(string s)
        {
            string url = string.Empty;
            int volume = 255;
            /*switch (s)
            {
                case "Bell":
                case "Ding":
                    url = "https://www.myinstants.com/media/sounds/boxing-bell.mp3";
                    break;
                case "Finish":
                    url = "https://www.myinstants.com/media/sounds/finishhim.swf.mp3";
                    break;
                case "Magic":
                    url = "https://www.myinstants.com/media/sounds/dream-harp-sound-effect.mp3";
                    break;
                case "Monsterkill":
                    url = "https://www.myinstants.com/media/sounds/announcer_kill_monster_01.mp3";
                    break;
                case "Nooo":
                    url = "https://www.myinstants.com/media/sounds/nooo.swf.mp3";
                    break;
                case "Roblox":
                    url = "https://www.myinstants.com/media/sounds/roblox-death-sound_ytkBL7X.mp3";
                    break;
                case "Stupid":
                    url = "https://www.myinstants.com/media/sounds/stupid_dum_03.mp3";
                    volume = 10;
                    break;
                case "Police":
                    url = "https://www.myinstants.com/media/sounds/sound-of-the-police.mp3";
                    break;
                case "Wrong":
                    url = "https://www.myinstants.com/media/sounds/wrong-answer-sound-effect.mp3";
                    volume = 50;
                    break;
            }*/

            var tSound = DSA_Game.Save.Properties.Sounds.OrderBy(x => SpellCorrect.CompareEasy(s, x.Name)).First();

            url = s;

            if (SpellCorrect.CompareEasy(s, tSound.Name) > SpellCorrect.ErrorThreshold)
            {
                url = tSound.Url;
            }

            volume = (int)(volume * (Volume / 100.0));


            if (url != string.Empty)
            {
                // await Dsa.Service.SendAudioAsync(url, vol);
                Voice.Send(url, volume);
                return;
            }

            throw new Exception("Ton Existiert nicht");
        }
    }
}