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namespace DiscoBot.Audio
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using DiscoBot.Auxiliary;
using DiscoBot.DSA_Game;
using Discord;
using Discord.Audio;
using Discord.Commands;
using Discord.WebSocket;
public class Voice : ModuleBase
{
public static IAudioClient Client { get; set; }
public static void Send(string path, int volume = 256)
{
if (Client == null)
{
throw new NullReferenceException("Bot befindet sich nicht in einem Sprachchannel");
}
// Create FFmpeg using the previous example
var ffmpeg = CreateStream(path, volume);
var output = ffmpeg.StandardOutput.BaseStream;
var barInvoker = new BackgroundWorker();
barInvoker.DoWork += delegate
{
var discord = Client.CreatePCMStream(AudioApplication.Music);
output.CopyToAsync(discord);
discord.FlushAsync();
};
barInvoker.RunWorkerAsync();
}
[Command("join", RunMode = RunMode.Async)]
public async Task JoinChannelAsync(IVoiceChannel channel = null)
{
var msg = this.Context.Message;
// Get the audio channel
channel = channel ?? (msg.Author as IGuildUser)?.VoiceChannel;
if (channel == null)
{
await msg.Channel.SendMessageAsync(
"User must be in a voice channel, or a voice channel must be passed as an argument.");
return;
}
// For the next step with transmitting audio, you would want to pass this Audio Client in to a service.
var audioClient = await channel.ConnectAsync();
Client = audioClient;
}
[Command("leave", RunMode = RunMode.Async)]
public async Task LeaveChannelAsync(IVoiceChannel channel = null)
{
// Permissions.Test(this.Context, "Meister");
if (Client != null)
{
SoundEffects.Play("Nooo");
await Client.StopAsync();
Client = null;
}
}
[Command("volume")]
public void SetVolume(int volume)
{
if (volume <= 100 && volume >= 0)
{
SoundEffects.MaxVolume = volume;
}
}
[Command("play", RunMode = RunMode.Async)]
public async Task PlayAudioAsync(string path)
{
if (Client == null)
{
await this.Context.Channel.SendMessageAsync("Erst Joinen!");
}
SoundEffects.Play(path);
var sounds = Enum.GetValues(typeof(Sound));
var soundList = new List<Sound>();
foreach (var sound in sounds)
{
soundList.Add((Sound)sound);
}
var sc = new SpellCorrect();
}
private static Process CreateStream(string path, int vol = 256)
{
var ffmpeg = new ProcessStartInfo
{
FileName = "ffmpeg",
Arguments = $"-i {path} -ac 2 -f s16le -ar 48000 -ab 620000 -vol {vol} pipe:1",
UseShellExecute = false,
RedirectStandardOutput = true,
};
return Process.Start(ffmpeg);
}
}
}
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