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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace DiscoBot
{
public class Char
{
public string name; //charname
public Dictionary<string, int> eigenschaften = new Dictionary<string, int>(); //char porperties
public List<Talent> talente = new List<Talent>(); //ist of talent objects (talents and spells)
public List<Kampf> kampftalente = new List<Kampf>(); //list of combat objects
public Dictionary<string, string> Proptable = new Dictionary<string, string>(); //KK -> Körperkraft
public Char(String path )
{
Load(path); //load
}
private void Load(string path)
{
XmlTextReader reader = new XmlTextReader(path);
while (reader.Read()) //read until he hits keywords
{
if (reader.NodeType == XmlNodeType.Element)
switch (reader.Name)
{
case "held":
name = reader.GetAttribute("name"); //name
break;
case "eigenschaft":
eigenschaften.Add(reader.GetAttribute("name"), Convert.ToInt32(reader.GetAttribute("value")) + Convert.ToInt32(reader.GetAttribute("mod")));
break;
case "talentliste":
reader.Read();
while (reader.Name.Equals("talent"))
{
talente.Add(new Talent(reader.GetAttribute("name"), reader.GetAttribute("probe").Remove(0, 2).Trim(')'), Convert.ToInt32(reader.GetAttribute("value"))));
reader.Read();
}
break;
case "zauberliste":
reader.Read();
while (reader.Name.Equals("zauber"))
{
talente.Add(new Talent(reader.GetAttribute("name"), reader.GetAttribute("probe").Remove(0, 2).Trim(')'), Convert.ToInt32(reader.GetAttribute("value"))));
reader.Read();
}
break;
case "kampfwerte":
string atname = reader.GetAttribute("name");
reader.Read();
int at = Convert.ToInt32(reader.GetAttribute("value"));
reader.Read();
int pa = Convert.ToInt32(reader.GetAttribute("value"));
kampftalente.Add(new Kampf(atname, at, pa));
break;
}
}
Proptable.Add("MU", "Mut"); //routing
Proptable.Add("KL", "Klugheit");
Proptable.Add("IN", "Intuition");
Proptable.Add("CH", "Charisma");
Proptable.Add("FF", "Fingerfertigkeit");
Proptable.Add("GE", "Gewandtheit");
Proptable.Add("KO", "Konstitution");
Proptable.Add("KK", "Körperkraft");
}
public string TestTalent(string talent) //Talentprobe
{
var output = new StringBuilder();
var ttalentlist = talente.Select(v => v.CheckName(talent)).ToList(); //find the talent
int error = ttalentlist.Min();
var ttalent = talente[ttalentlist.IndexOf(error)];
var props = ttalent.Test(); //get the required properties
int tap = ttalent.value; //get tap
output.AppendFormat("{0} {1} taw:{2} error: \n", ttalent.name,ttalent.probe,ttalent.value,error);
for (int i = 0; i <= 2; i++) //foreach property, dice and tap
{
int temp = dice.Roll();
int eigenschaft = eigenschaften[Proptable[props[i]]];
if (eigenschaft < temp)
tap -= temp - eigenschaft;
output.Append(temp + " "); //add to string
}
output.AppendFormat("tap: {0}",tap);
if (error == 100)
return talent + " nicht gefunden!";
return output.ToString(); //return output
}
public string Angriff(string talent) //prety self explanetory
{
var output = new StringBuilder();
var attack = kampftalente.Find(x => x.name.ToLower().Equals(talent.ToLower()));
int tap = attack.at;
output.AppendFormat("{0}-Angriff taw:{1} \n", attack.name, tap);
int temp = dice.Roll();
output.Append(temp );
return output.ToString();
}
public string Parade(string talent)
{
var output = new StringBuilder();
var attack = kampftalente.Find(x => x.name.ToLower().Equals(talent.ToLower()));
int tap = attack.pa;
output.AppendFormat("{0}-Parade taw:{1} \n", attack.name, tap);
int temp = dice.Roll();
output.Append(temp);
return output.ToString();
}
public string Fernkampf(string talent,int erschwernis=0)
{
var output = new StringBuilder();
int fk = eigenschaften["fk"];
var attack = talente.Find(v => v.name.ToLower().Equals(talent.ToLower()));
int tap = attack.value ;
output.AppendFormat("{0} taw:{1} erschwernis:{2} \n", attack.name, tap,erschwernis);
tap -= erschwernis;
int temp = dice.Roll();
tap -= temp>fk?temp-fk:0;
output.Append(temp + " tap:" + tap);
return output.ToString();
}
}
}
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