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namespace DiscoBot.Commands
{
using System;
using System.Linq;
using System.Threading.Tasks;
using DiscoBot.Auxiliary;
using DiscoBot.Characters;
using DiscoBot.DSA_Game;
using DiscoBot.DSA_Game.Characters;
using Discord.Commands;
public class NpcCommands : ModuleBase
{
//[Command("npc"), Summary("Erstellt ein NPC")]
[Alias("Npc", "NPc", "NPC", "nPC")]
public Task RandomAsync([Summary("Create Random")] string npcName, int mean = 9, int stDv = 1)
{
Dsa.Chars.Add(new Npc(npcName, mean, stDv));
return this.ReplyAsync($"{npcName} wurde zufällig generiert");
}
//[Command("npc"), Summary("Erstellt ein NPC")]
[Alias("Npc", "NPc", "NPC", "nPC")]
public Task CopyAsync([Summary("Create Copy")] string npcName, string source, int stDv = 1)
{
if (Dsa.Chars.Exists(x => x.Name.Equals(npcName)))
{
throw new Exception("Char gibt es schon");
}
var comp = new SpellCorrect();
var chr = Dsa.Chars.OrderBy(x => comp.Compare(x.Name, source)).First();
Dsa.Chars.Add(new Character(chr as Character, npcName, stDv));
return this.ReplyAsync($"{npcName} wurde als variierte Kopie von {source} erstellt");
}
}
}
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