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namespace DiscoBot.DSA_Game
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DiscoBot.Audio;
using DiscoBot.Commands;
using DiscoBot.DSA_Game.Characters;
using DiscoBot.DSA_Game.Save;
using Discord.Commands;
public static class Dsa
{
public static ICommandContext GeneralContext { get; set; }
public static AudioService Service { get; set; }
public static List<ICharacter> Chars { get; set; } = new List<ICharacter>(); // list of all characters
public static List<Talent> Talente { get; set; } = new List<Talent>();
public static Session Session { get; set; } = new Session();
public static void Startup()
{
// relation.Add("Papo", "Pump aus der Gosse");
foreach (var filename in Directory.GetFiles("helden", "*.xml"))
{
Chars.Add(new Character(filename));
(Chars.Last() as Character)?.Talente.Select(x => new Talent(x.Name, x.Probe, 0))
.Where(c => !Talente.Exists(v => v.Name.Equals(c.Name))).ToList().ForEach(v => Talente.Add(v));
}
Properties.Deserialize();
Properties.Serialize();
Talente = Talente.OrderBy(x => x.Name).ToList();
Session = new Session
{
Chars = Chars.Select(x => SaveChar.FromICharacter(x)).ToList(),
GeneralContext = GeneralContext
};
Session.Save();
}
}
}
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