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namespace DiscoBot.DSA_Game
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DiscoBot.Audio;
using DiscoBot.Commands;
using DiscoBot.DSA_Game.Characters;
using DiscoBot.DSA_Game.Save;
using Discord.Commands;
public static class Dsa
{
public static ICommandContext GeneralContext { get; set; }
public static AudioService Service { get; set; }
public static Dictionary<string, string> Relation { get; set; } = new Dictionary<string, string>(); // dictionary to match the char
public static List<ICharacter> Chars { get; set; } = new List<ICharacter>(); // list of all characters
public static List<Talent> Talente { get; set; } = new List<Talent>();
public static Properties Properties { get; set; }
public static Session Session { get; set; }
public static void Startup()
{
Relation.Add("The Doctor", "Numeri Illuminus"); // Relation
Relation.Add("Tardis", "Helga von Drachenei, Tausendsasserin"); // "Numeri Illuminus");
Relation.Add("DSA Bot", "Morla"); // "Felis Exodus Schattenwald");
Relation.Add("Morla", "Morla");
Relation.Add("Rhoktar", "Rhoktar4");
Relation.Add("MagicBro5", "Krenko");
Relation.Add("Nicolas", "Hartmut Reiher");
Relation.Add("TrueKuehli", "Ledur Torfinson");
// Relation.Add("Papo","Gwendelson");
// Relation.Add("Papo", "Pump aus der Gosse");
// Nachteile für LE, AE, MR
// Relation.Add("Papo", "Angilbert Arres");
// Vorteile für LE, AE, MR
Relation.Add("Papo", "Beef");
// Relation.Add("Papo", "Astrallos");
Relation.Add("Potus", "Potus");
// relation.Add("Papo", "Pump aus der Gosse");
foreach (var filename in Directory.GetFiles("helden", "*.xml"))
{
Chars.Add(new Character(filename));
(Chars.Last() as Character)?.Talente.Select(x => new Talent(x.Name, x.Probe, 0))
.Where(c => !Talente.Exists(v => v.Name.Equals(c.Name))).ToList().ForEach(v => Talente.Add(v));
}
Properties = Properties.Deserialize();
Properties.Serialize();
Talente = Talente.OrderBy(x => x.Name).ToList();
Session = new Session();
List<SaveChar> save = Chars.Select(SaveChar.FromICharacter).ToList();
Session.Chars = save.Select(x=>x as ICharacter).ToList();
Session.GeneralContext = GeneralContext;
Session.Relation = Relation;
Session.Save();
}
}
}
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