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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiscoBot.DSA_Game.Save
{
using System.IO;
using DiscoBot.Audio;
using DiscoBot.Auxiliary;
using DiscoBot.Commands;
using Newtonsoft.Json;
public class Properties
{
public List<CommandInfo> CommandInfos { get; set; }
public List<Sound> Sounds { get; set; }
public static Properties Deserialize(string path = @"..\..\Properties.json")
{
try
{
return JsonConvert.DeserializeObject<Properties>(File.ReadAllText(path)); // Deserialize Data and create CommandInfo Struct
}
catch (Exception e)
{
// ignored
return null;
}
}
public void Serialize(string path = @"..\..\Properties.json")
{/*
var stream = new StreamWriter(path); // Load properties file
var reader = new JsonTextWriter(stream); // create stream reader*/
try
{
File.WriteAllText(path, JsonConvert.SerializeObject(this, Formatting.Indented)); // Deserialize Data and create CommandInfo Struct
}
catch (Exception e)
{
// ignored
}
}
}
}
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