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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiscoBot.DSA_Game.Save
{
using System.IO;
using System.Runtime.CompilerServices;
using DiscoBot.DSA_Game.Characters;
using Discord;
using Discord.Commands;
using Newtonsoft.Json;
public class Session
{
public static string DirectoryPath { get; set; } = @"..\..\sessions";
public ICommandContext GeneralContext { get; set; }
public Dictionary<string, string> Relation { get; set; } = new Dictionary<string, string>(); // dictionary to match the char
public List<SaveChar> Chars { get; set; } = new List<SaveChar>(); // list of all characters
public string SessionName { get; set; }
public static Session Load(string path = @"..\..\session.json")
{
try
{
return JsonConvert.DeserializeObject<Session>(File.ReadAllText(path)); // Deserialize Data and create Session Object
}
catch (Exception e)
{
// ignored
var log = new LogMessage(LogSeverity.Warning, "Properties", $"Laden von Save-File {path} fehlgeschlagen.", e);
Console.WriteLine(log);
return null;
}
}
public void Save(string path = @"..\..\session.json")
{
try
{
File.WriteAllText(path, JsonConvert.SerializeObject(this, Formatting.Indented)); // Deserialize Data and create CommandInfo Struct
}
catch (Exception e)
{
var log = new LogMessage(LogSeverity.Warning, "Properties", $"Speichern von Save-File {path} fehlgeschlagen.", e);
Console.WriteLine(log);
// ignored
}
}
}
}
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