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namespace DiscoBot.DSA_Game
{
using System;
using DiscoBot.Auxiliary;
public class Talent // talent objekt
{
public Talent(string name, string probe, int value)
{
this.Name = name;
this.Probe = probe;
this.Value = value;
}
public string Name { get; set; }
public string Probe { get; set; }
public int Value { get; set; }
public string[] GetEigenschaften() // turn XX/XX/XX into string[]{XX,XX,XX}
{
var temp = this.Probe.Split('/');
for (var index = 0; index < temp.Length; index++)
{
temp[index] = temp[index].Replace("/", string.Empty);
}
return temp;
}
public int CheckName(string quarry)
{
var sc = (StringComparer)new SpellCorrect();
return sc.Compare(quarry, this.Name);
}
public bool IstFernkampftalent()
{
switch (Name)
{
case "Armbrust":
case "Belagerungswaffen":
case "Blasrohr":
case "Bogen":
case "Diskus":
case "Schleuder":
case "Wurfbeile":
case "Wurfmesser":
case "Wurfspeere":
return true;
default:
return false;
}
}
}
}
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