summaryrefslogtreecommitdiff
path: root/DiscordBot/Auxiliary/SpellCorrect.cs
blob: a2ba91a71270125105738a7ac7188aa67ae1c0b9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
using System;
using System.Diagnostics;

namespace DiscordBot.Auxiliary
{
    public class SpellCorrect : StringComparer
    {
        public const int ErrorThreshold = 94100;

        public override int Compare(string x, string y)
        {
            return CompareEasy(x, y);
        }

        public static int CompareEasy(string x, string y)
        {
            if (string.IsNullOrEmpty(x)) throw new ArgumentException("message", nameof(x));

            if (string.IsNullOrEmpty(y)) throw new ArgumentException("message", nameof(y));

            if (x.Equals(y)) return 0;

            x = x.ToLower();
            y = y.ToLower();
            if (x.Equals(y)) return 1;

            var subs = y.Split(' ', '/');
            var score = subs.Length;
            foreach (var s in subs)
                if (s.Equals(x))
                    score--;

            if (score < subs.Length) return score + 1;

            return 100000 - (int) (CompareExact(x, y) * 1000.0);
            /*if (y.Contains(x))
                return 6;*/
        }

        public override bool Equals(string x, string y)
        {
            Debug.Assert(x != null, nameof(x) + " != null");
            return x.Equals(y);
        }

        public override int GetHashCode(string obj)
        {
            throw new NotImplementedException();
        }

        public static double CompareExact(string s, string q)
        {
            s = s.ToLower();
            q = q.ToLower();

            int i, j;
            const double match = 3.0;
            const double gap = -2.0;
            const double mismatch = -2.0;

            double decay;

            var matrix = new double[s.Length + 1, q.Length + 1];
            var max = 0.0;
            matrix[0, 0] = 0.0;

            for (i = 1; i < s.Length; i++)
                //  matrix[i, 0] = 0.0;
                matrix[i, 0] = i * gap;

            for (i = 1; i < q.Length; i++) matrix[0, i] = 0.0;


            for (i = 1; i <= s.Length; i++)
            for (j = 1; j <= q.Length; j++)
            {
                decay = j / (double) (s.Length * 1000);
                var add = s[i - 1] == q[j - 1] ? match - decay : mismatch;
                var score = matrix[i - 1, j - 1] + add;

                if (score < matrix[i - 1, j] + gap) score = matrix[i - 1, j] + gap;

                if (score < matrix[i, j - 1] + gap) score = matrix[i, j - 1] + gap;

                if (i > 1 && j > 1)
                    if (s[i - 1] == q[j - 2] && s[i - 2] == q[j - 1])
                    {
                        add = 3 / 2.0 * match - decay;
                        if (score < matrix[i - 2, j - 2] + add) score = matrix[i - 2, j - 2] + add;
                    }

                //  if (score < 0)
                //  {
                //      score = 0;
                // }

                if (max < score && i == s.Length) max = score;

                matrix[i, j] = score;
            }

            return max;
        }
    }
}