1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
import Modal from './modal.js';
import '../hash.js';
/**
* Class to implement a login modal from the parent modal class
*/
export default class LoginModal extends Modal {
/**
* Creates necessary elements for login modal
* @param {string} serverName Name of the server, used for login and displayed
* in title
* @param {ServerClient} serverClient Server client object used to send the
* login
* @param {BannerController} notificationManager Object controlling the main
* notification banners
* @param {array} ui UI elements to call refresh method on after login
*/
constructor(serverName, serverClient, notificationManager, ui) {
super(serverName);
this.serverName = serverName;
this.serverClient = serverClient;
this.notificationManager = notificationManager;
this.pageUI = ui;
let passBox = document.createElement('div');
let nameBox = document.createElement('div');
let sendBox = document.createElement('div');
let passwordLabel = document.createElement('label');
let passwordInput = document.createElement('input');
let passwordInvalid = document.createElement('span');
passwordLabel.setAttribute('for', 'password-input');
passwordLabel.textContent = 'Passwort:';
passwordLabel.title = 'Das Passwort des Spiels';
passwordInput.id = 'password-input';
passwordInput.type = 'password';
passwordInput.placeholder = 'Passwort';
passwordInput.title = 'Das Passwort des Spiels';
passwordInvalid.className = 'invalid hidden';
passwordInvalid.textContent = 'Das eingegebene Passwort ist falsch.';
let nameLabel = document.createElement('label');
let nameInput = document.createElement('input');
let nameInvalid = document.createElement('span');
nameLabel.setAttribute('for', 'name-input');
nameLabel.textContent = 'Benutzername:';
nameLabel.title = 'Dein Anzeigename';
nameInput.id = 'name-input';
nameInput.type = 'text';
nameInput.autocomplete = 'on';
nameInput.placeholder = 'Name';
nameInput.title = 'Dein Anzeigename';
nameInvalid.className = 'invalid hidden';
nameInvalid.textContent =
'Der eingegebene Nutzername ist bereits vergeben.';
let sendButton = document.createElement('button');
sendButton.className = 'btn';
sendButton.textContent = 'Login';
sendButton.id = 'login-button';
passBox.appendChild(passwordLabel);
passBox.appendChild(passwordInput);
passBox.appendChild(passwordInvalid);
nameBox.appendChild(nameLabel);
nameBox.appendChild(nameInput);
nameBox.appendChild(nameInvalid);
sendBox.appendChild(sendButton);
this.body.appendChild(passBox);
this.body.appendChild(nameBox);
this.body.appendChild(sendBox);
this.nameInput = nameInput;
this.passwordInput = passwordInput;
this.loginButton = sendButton;
this.passwordInvalid = passwordInvalid;
this.nameInvalid = nameInvalid;
this.registerLoginBtn();
}
/**
* Registers event to send login, on button press
*/
registerLoginBtn() {
let eventListener;
let loginCallBack = (result, connection) => {
console.log(result);
if (result == 0) {
this.redirectToPlay(connection);
this.close();
} else if (result == 1) {
this.invalid('Name');
this.loginButton.addEventListener('click', eventListener);
} else if (result == 2) {
this.invalid('Pass');
this.loginButton.addEventListener('click', eventListener);
} else {
this.notificationManager.show('unknownLoginErr',
'Ein unbekannter Fehler ist aufgetreten');
this.close();
}
};
eventListener = () => {
this.invalid(); // Remove 'invalid' messages
this.loginButton.removeEventListener('click', eventListener);
this.userName = this.nameInput.value;
this.passwordInput.value.getHash()
.then((result) => {
this.serverClient.sendLogin(this.serverName, result,
this.userName, loginCallBack);
});
};
this.loginButton.addEventListener('click', eventListener);
}
/**
* Displays text under invalid password / username
* @param {string} inv Which field to display under (Pass / Name)
* Blank inv will hide both
*/
invalid(inv) {
this.body.classList.remove('frst-warning');
this.body.classList.remove('scnd-warning');
this.passwordInvalid.classList.add('hidden');
this.nameInvalid.classList.add('hidden');
this.passwordInput.style.borderColor = 'none';
this.nameInput.style.borderColor = 'none';
if (inv == 'Pass') {
this.body.classList.add('frst-warning');
this.passwordInvalid.classList.remove('hidden');
this.passwordInput.style.borderColor = '#ef5350';
} else if (inv == 'Name') {
this.body.classList.add('scnd-warning');
this.nameInvalid.classList.remove('hidden');
this.nameInput.style.borderColor = '#ef5350';
}
}
/**
* Loads play site
* @param {HubConnection} connection Connection to the server
*/
redirectToPlay(connection) {
window.history.pushState('object or string', 'Game Page',
'play#game=' + this.serverName);
fetch('play').then((response) => {
response.text().then((htmlString) => {
// Replace all references, since we're starting one level farther up
htmlString = htmlString.replace(/\.\.\//g, './');
htmlString = /<body>((.)|(\n))*<\/body>/g.exec(htmlString)[0];
htmlString = htmlString.replace(/<script src=".*"><\/script>/, '');
htmlString = htmlString.replace(
/<remove_if_redirected>((.)|\n)*?<\/remove_if_redirected>/g, '');
document.body.innerHTML = htmlString;
let stylesheet = document.createElement('link');
stylesheet.rel = 'stylesheet';
stylesheet.type = 'text/css';
stylesheet.href = './style/play.css';
document.head.appendChild(stylesheet);
for (let ui of this.pageUI) {
ui.refresh();
}
import(/* webpackChunkName: "/playModule" */ '../playModule')
.then(({default: GameClient}) => {
let gameClient = new GameClient(this.userName, connection);
gameClient.registerChat('chat');
});
});
});
}
}
|