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const __exports = {};
let wasm;
let cachedTextDecoder = new TextDecoder('utf-8');
let cachegetUint8Memory = null;
function getUint8Memory() {
if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) {
cachegetUint8Memory = new Uint8Array(wasm.memory.buffer);
}
return cachegetUint8Memory;
}
function getStringFromWasm(ptr, len) {
return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len));
}
function __wbg_debug_eacd5b227c4c01c7(arg0, arg1, arg2, arg3, arg4, arg5) {
let varg0 = getStringFromWasm(arg0, arg1);
let varg2 = getStringFromWasm(arg2, arg3);
let varg4 = getStringFromWasm(arg4, arg5);
console.debug(varg0, varg2, varg4);
}
__exports.__wbg_debug_eacd5b227c4c01c7 = __wbg_debug_eacd5b227c4c01c7
function __wbg_info_be654745b6a55079(arg0, arg1, arg2, arg3, arg4, arg5) {
let varg0 = getStringFromWasm(arg0, arg1);
let varg2 = getStringFromWasm(arg2, arg3);
let varg4 = getStringFromWasm(arg4, arg5);
console.info(varg0, varg2, varg4);
}
__exports.__wbg_info_be654745b6a55079 = __wbg_info_be654745b6a55079
function __wbg_warn_804a0523852c6d10(arg0, arg1, arg2, arg3, arg4, arg5) {
let varg0 = getStringFromWasm(arg0, arg1);
let varg2 = getStringFromWasm(arg2, arg3);
let varg4 = getStringFromWasm(arg4, arg5);
console.warn(varg0, varg2, varg4);
}
__exports.__wbg_warn_804a0523852c6d10 = __wbg_warn_804a0523852c6d10
function __wbg_error_56a861ecc80f27e1(arg0, arg1, arg2, arg3, arg4, arg5) {
let varg0 = getStringFromWasm(arg0, arg1);
let varg2 = getStringFromWasm(arg2, arg3);
let varg4 = getStringFromWasm(arg4, arg5);
console.error(varg0, varg2, varg4);
}
__exports.__wbg_error_56a861ecc80f27e1 = __wbg_error_56a861ecc80f27e1
const heap = new Array(32);
heap.fill(undefined);
heap.push(undefined, null, true, false);
let heap_next = heap.length;
function addHeapObject(obj) {
if (heap_next === heap.length) heap.push(heap.length + 1);
const idx = heap_next;
heap_next = heap[idx];
heap[idx] = obj;
return idx;
}
/**
* @param {any} worker
* @returns {void}
*/
function game_logic_entry(worker) {
return wasm.game_logic_entry(addHeapObject(worker));
}
__exports.game_logic_entry = game_logic_entry
/**
* @param {any} worker
* @returns {void}
*/
function graphics_entry(worker) {
return wasm.graphics_entry(addHeapObject(worker));
}
__exports.graphics_entry = graphics_entry
function __wbindgen_throw(ptr, len) {
throw new Error(getStringFromWasm(ptr, len));
}
__exports.__wbindgen_throw = __wbindgen_throw
function dropObject(idx) {
if (idx < 36) return;
heap[idx] = heap_next;
heap_next = idx;
}
function __wbindgen_object_drop_ref(i) { dropObject(i); }
__exports.__wbindgen_object_drop_ref = __wbindgen_object_drop_ref
const WASM_URL = './pkg/webhogg_bg.wasm';
const imports = { './webhogg': __exports };
let res = WebAssembly.instantiateStreaming(fetch(WASM_URL), imports);
res.then(result => {
console.log(result);
wasm = result.instance.exports;
wasm.graphics_entry();
});
onmessage = function (e) {
console.log('gooot messaaage', e);
}
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